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Forum: Programming 27-02-2017, 11:35 PM
Replies: 5
Views: 3,787
Posted By NextDesign
Hmm, I see. That's a bit trickier. My first...

Hmm, I see. That's a bit trickier. My first thought would be to store the time/value pairs of each key into an array, move the target curve over by the length of the array (time delta of the selected...
Forum: Lighting & Rendering 27-02-2017, 11:27 PM
Replies: 119
Views: 227,324
Posted By NextDesign
Hi Hesham, That's actually an older version...

Hi Hesham,

That's actually an older version of the script. Try the one here: https://simplymaya.com/forum/showpost.php?p=323957&postcount=23
Forum: Programming 13-02-2017, 10:37 PM
Replies: 5
Views: 3,787
Posted By NextDesign
You will need to jump into the Maya API for this...

You will need to jump into the Maya API for this information.

Look at: http://download.autodesk.com/us/maya/2011help/API/class_m_anim_curve_clipboard.html

Another way is to write out a file...
Forum: Programming 11-02-2017, 03:28 PM
Replies: 2
Views: 10,679
Posted By NextDesign
One way would be to use python list...

One way would be to use python list comprehensions. This will select brick 1 to 4. (Note that even though it says 1-5, 5 is not included)

Not the most efficient, but it will work.
...
Forum: Programming 11-02-2017, 03:20 PM
Replies: 1
Views: 3,019
Posted By NextDesign
Space it out, and it becomes more apparent. There...

Space it out, and it becomes more apparent. There are multiple issues with the nesting of your conditions, as well as semicolons.



//check if there is rotation in Z...
Forum: Programming 11-02-2017, 03:14 PM
Replies: 5
Views: 3,787
Posted By NextDesign
Try -option replace. Insert will shift the keys,...

Try -option replace. Insert will shift the keys, just like you're experiencing.
Forum: Programming 21-09-2016, 07:06 AM
Replies: 1
Views: 2,947
Posted By NextDesign
What exactly are you trying to achieve? In...

What exactly are you trying to achieve?

In your second case, you probably want kBeforeSave and kAfterSave.
Forum: Maya Basics & Newbie Lounge 21-09-2016, 07:03 AM
Replies: 2
Views: 2,365
Posted By NextDesign
There are no guidelines. It completely depends on...

There are no guidelines. It completely depends on your settings, the complexity of your garment, the baseline performance of your scene without it, etc. The only way you can really tell is to try it...
Forum: Maya Modeling 12-09-2016, 12:00 PM
Replies: 1
Views: 2,409
Posted By NextDesign
You've most likely enabled depth of field on your...

You've most likely enabled depth of field on your camera. Turn it off in the camera's attributes and it should go away.
Forum: Maya Modeling 04-09-2016, 12:55 AM
Replies: 5
Views: 2,952
Posted By NextDesign
Do you have overlapping vertices?

Do you have overlapping vertices?
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