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Posted By dazmanian23 On 17-08-2005 | Views: 12,231 Replies: 4
Forum: Animation
try in animation mode to go skin/go to bind pose, then detach or fix whatever you need to fix.
Posted By dazmanian23 On 24-09-2003 | Views: 2,130 Replies: 1
Hi
I need to make a snake with scales like fish scales
overlapping on top each other along the body.
I did some tests painting the map in photoshop
but can't achive the effect of the scales...
Posted By dazmanian23 On 23-07-2003 | Views: 4,556 Replies: 3
FG does create soft shadows,but using both GI and FG
is very expensive,and you can't realy control how soft the shadows are in FG.
The area light function suppose to soften shadows in GI but it...
Posted By dazmanian23 On 22-07-2003 | Views: 4,556 Replies: 3
Hi
I am trying to cast shadows with GI ,
and getting grainy shadows with Dmap
or even with area light with raytrace shdows.
I want to use GI and still get soft shadows.
thanks
D
Posted By dazmanian23 On 15-07-2003 | Views: 2,693 Replies: 9
I can do the same test with no lights at all,its just fog...
anyways
I managed to start getting okey look with hardware multiPoint particles.Still tweaking it but the flight is smoother then the...
Posted By dazmanian23 On 15-07-2003 | Views: 2,693 Replies: 9
there are no shadows at all....
Posted By dazmanian23 On 15-07-2003 | Views: 2,693 Replies: 9
I put an mpg on
http://www.geocities.com/danraz23/fogy.html
Hope that help to understand the problem
You need to copy the url to new browser fot it to work
mmm....not sure why...
Cheers
Posted By dazmanian23 On 15-07-2003 | Views: 2,693 Replies: 9
thanks ragecgi
I am using physical fog.
But the problem is that 3d noise is nothing but a bunch of pictures
so when the camera moves,a new picture apear every frame,
and thats the actual...
Posted By dazmanian23 On 14-07-2003 | Views: 2,693 Replies: 9
Hi
I need to make noised fog that a camera will fly through
When I add 3d texture to envFog it flickers when the camera move,when I use cloud particles, same thing happened.
Did anyone got to...
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