Showing results 1 to 10 of 19
Search took 0.00 seconds.
Search: Posts Made By: misterdi
Posted By misterdi On 03-12-2003 | Views: 2,147 Replies: 6
Forum: Programming
Actually if you don't need an exact sine function you could do also using simple ramp for the sine with 3 entry black, white, black and set interpolation to smooth.

On the 2d placement, set V...
Posted By misterdi On 03-12-2003 | Views: 2,147 Replies: 6
Forum: Programming
I don't think "time" is appropriate in this case, as you said your object will be displaced with same amount of value in time, you won't get wave kind displacement.

I got an idea.

Basically I'm...
Posted By misterdi On 03-12-2003 | Views: 1,404 Replies: 2
Forum: Animation
When you duplicate a model that has been skinned (ummm, that word seems a bit awful), all transform are locked (greyed out in channel box).

Since it is locked you can't move the duplicate. Select...
Posted By misterdi On 03-12-2003 | Views: 2,695 Replies: 8
Forum: Maya Modeling
BulletProof, yes you are right, there is a possibility to create one NURBS surface for tube. I'm taking another approach. This is the same trick that I use for poly tube.

1. create a torus (8...
Posted By misterdi On 03-12-2003 | Views: 1,997 Replies: 2
Forum: Maya Modeling
This is done with Edit Polygons->extrude edge, with curve to control how the cylinder open. Division is set to 5 to get decent curvature

But unfortunately in the extrude edge with curve, you need...
Posted By misterdi On 16-09-2003 | Views: 1,162 Replies: 5
By default, when you use Surface>Revolve or Surface>Loft, output will be a NURBS surface.
But in your case, probably you have change the default setup on Output section, instead of a NURBS you could...
Posted By misterdi On 16-09-2003 | Views: 1,162 Replies: 5
Modify>Convert NURBS to Polygon
Posted By misterdi On 04-09-2003 | Views: 2,256 Replies: 5
You could uped your resolution if it is necessary, I think maya don't think in dpi, it just in resolution.

3000 x 2400 pixel, will be print as 10" x 8" at 300 dpi.

Best regards,
Posted By misterdi On 04-09-2003 | Views: 1,060 Replies: 5
I'm just shooting in the dark here.

1. You create a material, and assign texture map to it a file texture that has alpha information in it.
2. You can not move the slider in AE for the material....
Posted By misterdi On 30-08-2003 | Views: 2,539 Replies: 10
Differnce in RAM could change the performance dramatically when you render. When the phisical RAM is not big enough to handle the requirement, it start swapping the data out to harddisk which are...
Showing results 1 to 10 of 19