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Posted By peetang On 05-05-2007 | Views: 873 Replies: 1
So I'm animating a skeleton. It's set up as a character set with with the auto-key button on. I want for example:

pelvis translates Z frames 1-10. pelvis translates Y fr. 10-15. but what happens,...
Posted By peetang On 05-05-2007 | Views: 1,360 Replies: 8
thanks for the help. Got it work fine with painting weights. I'm positive that's the first thing I tried for the same issue last year and it didn't work.. oh well. This did. Thanks

-Tang
Posted By peetang On 03-05-2007 | Views: 1,360 Replies: 8
I added the IK after i mirrored joints, but I'll try it out. thanks
Posted By peetang On 03-05-2007 | Views: 1,360 Replies: 8
the model geometry was duplicated. For the skeleton, I mirrored joints.
Posted By peetang On 02-05-2007 | Views: 1,360 Replies: 8
This is the second time I've had this problem. I made a human model, made a skeleton, and skinned it. When I move one foot, the other morphs a bit. I had the same problem with a model last year, the...
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