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Posted By robja On 07-06-2011 | Views: 2,941 Replies: 0
Hi,

I have a rigged character that I want to animate.
I’m testing, using the help docs and a supplied mocap.

Whan I run the characterization tool (I have MB HIK naming) it runs OK (indicator...
Posted By robja On 24-10-2008 | Views: 1,188 Replies: 0
Hi,

I have created a scene with many textures and when viewing in the main window with hardware texturing active shows some objects with a black/white 'cross hatching'.

These are using a...
Posted By robja On 13-10-2008 | Views: 1,604 Replies: 2
Yes, Trax is more of a editing tool for clips and short sequences, joining and blending them.

I struggled with MEL and finally found the right attributes to change. It's easy if you use the...
Posted By robja On 11-10-2008 | Views: 1,604 Replies: 2
Hi,

I've created a 20 minute animated human head with lipsync to an audio track, and now want to start adding characterisation and detail. Eg. eye blinks, eybrow lifts etc.

I have blend shape...
Posted By robja On 09-10-2008 | Views: 910 Replies: 2
That's it....THANKYOU
Posted By robja On 09-10-2008 | Views: 910 Replies: 2
I'm certain this is a stupid question, but I can't find the answer.

Is there a way to prevent faces or vertices on the BACK of an obect from being selected when working on the front?

Currently...
Posted By robja On 19-02-2008 | Views: 1,189 Replies: 2
Thanks, I'm using polygons and the UV repeats work great,

Thanks again,

Rob
Posted By robja On 19-02-2008 | Views: 1,189 Replies: 2
I'm new to Maya so this is probably a very simple question to answer ;) .

I am creating an internal view of a living room (furniture, fireplace etc.) and am trying to apply a .psd photoshop image...
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