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Posted By kassun On 30-08-2004 | Views: 1,316 Replies: 6
eran: I'll pm you me email, I'm doing a soldier at the moment, but will eventually model a crew for my tank. :)


mtmckinley: I'll look at the trouble spots and let you know what i find out.
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Posted By kassun On 30-08-2004 | Views: 1,316 Replies: 6
no holes, just came out that way in the render.
Posted By kassun On 30-08-2004 | Views: 1,138 Replies: 4
thank's Guys. Textures are on a temoary hold, because I started a new model today. But should have some updates in the next week. Anyone have suggestions on accesories?

Thanks,
Kassun
Posted By kassun On 30-08-2004 | Views: 1,316 Replies: 6
Started modeling a soldier to go with my M2 Bradley that I modeled awhile back. 2.5 hours in so far. Using Maya 6, polys and rendered with final gather. Comments and crits are appreciated.
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Posted By kassun On 27-08-2004 | Views: 1,138 Replies: 4
I started work today on a new character. I found a cool figure while shoping on vacation. I am baseing my model after it and making modifications as I see fit :). I am still brain storming on more...
Posted By kassun On 04-08-2004 | Views: 1,265 Replies: 4
an update

1.6mb divx
www.kassuns.com/wip_animations/Cwalkin_kittys_1.avi

Kassun
Posted By kassun On 04-08-2004 | Views: 1,265 Replies: 4
a small update I decided to put some funny posters on the board behind my character. I add in some simple animation on the kittens heads and tails.

1.6mb divx 5...
Posted By kassun On 03-08-2004 | Views: 1,265 Replies: 4
I went back and have been reworking an old clip: http://www.kassuns.com/walkin.html

Here is an update: www.kassuns.com/wip_animations/Cwalkin.avi (divx 5)
The eye still needs to be animated.
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Posted By kassun On 31-07-2004 | Views: 5,166 Replies: 57
i'll post the setup tomorrow, because i am off to work. Basicially it's just lighted using the image based lighting in Maya 6 with the hdri images color turned down to a medium grey. I'll post more...
Posted By kassun On 30-07-2004 | Views: 5,166 Replies: 57
roach105: one quick question for ya. During the meeting you showed a curve that would work like a worm or an octopus swimming around as u moved the curve around in the viewport. How was that done...
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