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Posted By ahriman3d On 02-08-2008 | Views: 3,844 Replies: 7
Forum: Finished Work
Once the model and texture are finished I open Bodypaint 3D. The process goes like this:

1. Export the mesh from Maya as an obj file.
2. In Bodypaint I import the mesh and the texture map (you...
Posted By ahriman3d On 02-08-2008 | Views: 17,762 Replies: 18
Camouflage uniforms
http://www.henrikc.dk/camouflage/all.asp

"Old school" textures
http://www.davegh.com/blade/davegh.htm

Clean textures
http://www.gamingtextures.com/
Posted By ahriman3d On 01-08-2008 | Views: 1,030 Replies: 3
1. Which version of Maya are you using?
2. It would be nice to see a screenshot of the object.
3. The problem you have is the UV layout, it's messed up. Post a screenshot of the UV Texture Editor.
Posted By ahriman3d On 29-07-2008 | Views: 3,844 Replies: 7
Forum: Finished Work
I was required to do 3 LOD versions for each object.

1. 1500 polygons and 512x512 texture map
2. 3000 polygons and 1024x1024 texture map
3. 5000 polygons and 2048x2048 texture map

What I...
Posted By ahriman3d On 29-07-2008 | Views: 3,844 Replies: 7
Forum: Finished Work
These artefacts were build for an upcoming virtual reality application called Archaeo Viz.
I used Maya, Photoshop and Bodypaint 3D for modeling, texture painting and cleaning seams.

More info...
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