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Posted By mitsuo_simplymaya On 17-06-2003 | Views: 1,014 Replies: 1
Forum: Maya Modeling
I may give you a partial response. If you want to have all your CVs on a ingle plane try utilizing your Vertex snap constrained to a single axis. Also, you could select all your CVs and snap them...
Posted By mitsuo_simplymaya On 13-06-2003 | Views: 1,022 Replies: 1
Forum: Maya Modeling
While Extrusions are supposedly very basic operations I have had innumerable problems controlling them.
The most annoying one involves having an extrusion with a non-uniform cross section.
It is...
Posted By mitsuo_simplymaya On 15-01-2003 | Views: 1,633 Replies: 5
Forum: Maya Modeling
how about stitching?
Posted By mitsuo_simplymaya On 30-12-2002 | Views: 1,224 Replies: 1
Here are two questions that may seem silly to native MAYA users, but a MAX user like myself... they are real killers


1.- Is there a way to set for the pivot to be created in the center of a...
Posted By mitsuo_simplymaya On 30-12-2002 | Views: 6,570 Replies: 6
Forum: Maya Modeling
why won't the scale tool work in this case... To me it seems that the answer may lie there.
Posted By mitsuo_simplymaya On 30-12-2002 | Views: 4,720 Replies: 9
Forum: Maya Modeling
I think that to snap to a CV you need to have vertices visible on both curves (select both objects and go into component mode-F8) Then pick the point you want to move, push "v" and middle click from...
Posted By mitsuo_simplymaya On 29-12-2002 | Views: 4,038 Replies: 22
MAx's interface is not that bad... it is definetively not as good as MAYA's but it has its pros and cons.
Actually one thing that MAYA's interface appears to lack is the ability to "float" the...
Posted By mitsuo_simplymaya On 26-12-2002 | Views: 4,038 Replies: 22
I also liked max's polygonal tools... yet I hope Maya's nurbs will make up for it.
Since I use maya for non-organic shapes (mostly architectural and industrial design) I never got acquainted with...
Posted By mitsuo_simplymaya On 26-12-2002 | Views: 4,038 Replies: 22
Really? Can you do vertex to vertex snapping? I thought objects only snapped from their pivot points (pivot to vertex, pivot to curve, pivot to grid)
I will also look into the deformers... thanks!!!...
Posted By mitsuo_simplymaya On 26-12-2002 | Views: 4,038 Replies: 22
I definetively agree that MAYA's interface is much better than MAX's (which is why discreet has been copying it).
MAYA's renderer is actually not bad, just a bit slower, but it produces bettter...
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