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Posted By aZriel On 02-01-2007 | Views: 1,175 Replies: 3
Ok started making some basic shapes to figure out where
I'm going with this =)
This is a smoothed version of the actual model
Posted By aZriel On 31-12-2006 | Views: 1,175 Replies: 3
I'm in!
I was going to do some character design anyway so
I'll do it while participating in the challaenge.

About the character it self.
It's gonna be a some kind of a monster I'm thinking...
Posted By aZriel On 12-08-2006 | Views: 4,647 Replies: 37
Update. Remade the window, looks better now.

http://img108.imageshack.us/img108/6520/testrender8li6.jpg
Posted By aZriel On 08-08-2006 | Views: 4,647 Replies: 37
OK here is an update. Added a window and small
tower like something X_x.
Now for the window I like the way the overal shape (read curve flow) looks like but I really hate it being
so "cubic" I...
Posted By aZriel On 05-08-2006 | Views: 4,647 Replies: 37
I just made an awesome discovery
Almost every shape you see in a cathedral (90% of them)
are just intersecting circles... the arcs, the windows,
well almost everything. I've never
thought of it...
Posted By aZriel On 02-08-2006 | Views: 4,647 Replies: 37
hand-rails and more details added.

http://img504.imageshack.us/img504/5475/testrender6yl0.jpg
Posted By aZriel On 02-08-2006 | Views: 4,647 Replies: 37
2 NeoStrider, I have a bit difrent workflow.
I create the entire area base surfaces,
exporting parts of it and using those parts as
reference for the details, after that I just import
the...
Posted By aZriel On 02-08-2006 | Views: 4,647 Replies: 37
Still working on details (no screens yet)
but now I'm not really sure I'll have time to finish it.
I got a job so I can pay for maya courses starting
at september. It's a quite night job so I can...
Posted By aZriel On 02-08-2006 | Views: 8,036 Replies: 64
Yeah here is the picture I also did a scetch how
this things looks like from above. It's not only a power
plant it's also some kind of megapolis.
...
Posted By aZriel On 01-08-2006 | Views: 4,647 Replies: 37
I just did a test render to figure out where the camera should be and...... wow I was surprised how those
small details doing their job even if camera is far away.
...
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