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Posted By THExDUKE On 09-11-2011 | Views: 3,407 Replies: 11
Some things you have to remember when using the mib_binaryproxy: ALWAYS switch to raytrace instead scanline, ALWAYS use BSP2. Thats the most significant powerboost ive seen so far. I have made tests...
Posted By THExDUKE On 09-11-2011 | Views: 5,976 Replies: 27
That looks like a solid start. Although the feet dont convince me..but its WIP anyway. ;) Keep on!
Posted By THExDUKE On 07-11-2011 | Views: 3,407 Replies: 11
Gamma Correction? Shadersetup? Texturevariation...depends maybe on your needs but I have 4 different leaftextures in my shadernetwork. You maybe want transparency and translucency on your grass. But...
Posted By THExDUKE On 28-10-2011 | Views: 63,844 Replies: 304
Wow...very nice! Im looking forward for the colors :)
Posted By THExDUKE On 28-10-2011 | Views: 8,633 Replies: 24
Then youve got a choice :)
Posted By THExDUKE On 28-10-2011 | Views: 11,042 Replies: 9
Would be asking if you deleted history be inappropriate? Anyway...Scenesize is heavy and you have massive objects in NURBS. We sometimes get NURBS-Data from Productdesigners and the files are always...
Posted By THExDUKE On 28-10-2011 | Views: 2,933 Replies: 11
I tried but my results where not convincing. I would love to do the car in NURBS or at least have some good workflow for the curves etc...but I couldnĀ“t figure that out and so I ended up with the...
Posted By THExDUKE On 28-10-2011 | Views: 76,959 Replies: 304
Hey there,

you are right, learning by projects is great and can be fun or frustration on the same side :D ! That looks like a good start although it seems already very detailed. Maybe you already...
Posted By THExDUKE On 28-10-2011 | Views: 8,633 Replies: 24
Hey thats a great start. I dont see a problem in the modeling itself. Only some minor things. The textures of grill and frontlights are a bit too big and it seems that the bump? on the frontlights...
Posted By THExDUKE On 28-10-2011 | Views: 2,933 Replies: 11
Was that a question ? If so my tools are: Extrude, Fill Hole, Bridge, Split Polygon, Create Edge Loop...and of course moving vertices ! Oh and sometimes I use the sculpt geometry aswell when I need...
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