Showing results 1 to 10 of 16
Search took 0.00 seconds.
Search: Posts Made By: rockit
Posted By rockit On 15-07-2011 | Views: 12,762 Replies: 1
Forum: Animation
Hi there,
I don’t know if anyone else has had this problem - but it is confounding us. When setting up a simple FK control curve on say the wrist for example, many times the control curve isn’t...
Posted By rockit On 14-03-2011 | Views: 7,715 Replies: 5
Thanks, and thanks for the eyeball tutorial, better than a ramp shader
Posted By rockit On 13-03-2011 | Views: 7,715 Replies: 5
Oh, thank you so much. Yeah, when it imports in there it defaults to the dozens of shaders, I think it breaks it up for the eyeballs, the tongue, the gums, the back, the belly, etc.

Can you walk...
Posted By rockit On 12-03-2011 | Views: 7,715 Replies: 5
Greetings:
Thank you to anyone who can help me, at this point this has been difficult to troubleshoot.

I converted a Poser type character Model into FBX and imported it into Maya 2010. Did the...
Posted By rockit On 24-12-2010 | Views: 6,915 Replies: 5
Thanks guys. I wonder if lowering to such a tiny bump depth value, will the bumps in the texture actually show up in the render? I'll give it a try.
Posted By rockit On 24-12-2010 | Views: 6,915 Replies: 5
Thanks guys. I wonder with such a tiny bump depth setting, will the bumps really show up and make a difference in the texture? I'll try it.
Posted By rockit On 22-12-2010 | Views: 6,915 Replies: 5
Greetings:
I have an issue that I need to solve because it effects every character model I try to bring into Maya from 3DS Max or Poser models. I usually convert the model to FBX from either Max or...
Posted By rockit On 17-11-2010 | Views: 3,170 Replies: 0
Hi there,
Don't know where I should post this question, I have a similar post in the Newbie Lounge.

I have a completed, weighted character mesh, now I want to add a little bone under the arm to...
Posted By rockit On 17-11-2010 | Views: 1,413 Replies: 0
Hi,
Don't know if this is a newb question. It has to do with skinning. If there is a more appropriate section to post this, please advise:

I have a completed, weighted character mesh, now I...
Posted By rockit On 06-02-2010 | Views: 9,210 Replies: 2
FYI
If anyone cares, I found the answer:

You can also delete these unknown nodes via the UI. In the File > Optimize Scene option box, there's a checkbox for unknown nodes
Showing results 1 to 10 of 16