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Posted By silverspawn On 04-01-2014 | Views: 4,768 Replies: 3
Forum: Finished Work
Here it is my first complete character model. Had a few problems skinning the character. But Im happy with the outcome. CC welcome :)


https://www.youtube.com/watch?v=6nlzafNXMU0
Posted By silverspawn On 22-12-2013 | Views: 2,159 Replies: 2
Forum: Animation
I am having a problem with the orient constraint, not sure what to do, when I apply it to the neck of my skeleton it rotates and moves around, but when I bend the character at the hips, the head...
Posted By silverspawn On 26-11-2013 | Views: 5,643 Replies: 1
/ Warning: file: /Applications/Autodesk/maya2013/Maya.app/Contents/scripts/others/performPolyProjectionArgList.mel line 448: polyProjection works only on polygonal faces; Try turning...
Posted By silverspawn On 21-10-2013 | Views: 4,309 Replies: 1
Forum: Finished Work
Hey Guys & Gals

After finally finishing uni, Im finally back on with maya. I have finished my first piece of (car model and animation) Feel free to critique......but be gentle ;)

Jason


...
Posted By silverspawn On 26-09-2011 | Views: 1,953 Replies: 3
Is there any adjustments that I can make...saying that it looks like it runny fine, but as I start to add more data to my pc, just want to know if there any options on how you could modify your ram...
Posted By silverspawn On 26-09-2011 | Views: 1,953 Replies: 3
How do I know if I am taking full avantage of my computer so it can run at its full potential.

Is there any adjustments to be made.... cant help thinking its holding back slighlty while working in...
Posted By silverspawn On 22-09-2011 | Views: 3,294 Replies: 3
When I duplicate specialfor an instance of an object, the object does not aline properly even tested it on standard objects and shapes but no joy.

Is maya 2012 just full of bugs or is it something...
Posted By silverspawn On 20-09-2011 | Views: 10,911 Replies: 56
Hey

Looking good

Kinda reminds me of the halo-Esque genre :) I have gotten my new PC now so should be up and running again shorlty.

Will you be texturing the armour???
Posted By silverspawn On 06-09-2011 | Views: 11,123 Replies: 23
So would a organic have to be made fully of quads and ngons? if planning on animating and texturing, because I think my current model has tri's here and there??
Posted By silverspawn On 06-09-2011 | Views: 11,123 Replies: 23
@ Dave When you say clean topology do you mean, the clean topology option in the releveant tab/menu, Because I dont think I clean mine either ,sorry on and off maya all the time I forget things ??
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