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Posted By caetano On 14-03-2016 | Views: 5,717 Replies: 4
Update (lens flares version) :

https://youtu.be/j000aiy-RLM

Is it too much ? Does it look like a real lens flare ?
Posted By caetano On 07-03-2016 | Views: 5,717 Replies: 4
Thanks, that's good advice !
I realized how bad my lighing was right after seeing the release of a new Blender addon for studio lighting (Pro lighting : Studio) and some tutorials that came with it....
Posted By caetano On 06-03-2016 | Views: 3,887 Replies: 0
Can't we change the caching control in Bifrost 2015 ?
The attribute is greyed out and I'd like to continue caching my fluid sim without restarting it, by appending the already cached frames and...
Posted By caetano On 04-03-2016 | Views: 5,717 Replies: 4
update (mental ray render) :

https://youtu.be/ld06Wi_n9ac

Any advice ?
Personnally I would change the music and add some lens flares.
Posted By caetano On 12-02-2016 | Views: 5,717 Replies: 4
Before I render the character animation with Mental Ray with hi-res textures, SSS and global illumination, I'd like some advice and critiques on :
- Animation
- Characters
- Composition
- Framing...
Posted By caetano On 31-01-2016 | Views: 22,339 Replies: 11
Also, The switch nodes are quite buggy with bump maps (at least in Maya 2015).

When using a switch, the bump doesn't render in viewport 2.0, and doesn't always render in Maya software and mental...
Posted By caetano On 30-01-2016 | Views: 22,339 Replies: 11
"Texture mapping" leads me to mostly UV mapping tutorials and other beginner stuff. I don't think this is such a basic thing actually.
But I'm not sure I was clear enough. I want to use the triple...
Posted By caetano On 29-01-2016 | Views: 22,339 Replies: 11
The triple switch node is cool, but I didn't find a way to assign different colors on different parts of the same object, like we could do with multiple materials.
Is that possible ?
Posted By caetano On 29-01-2016 | Views: 16,835 Replies: 3
For Maya 2015, it's nSolver > Initial State > Set from current
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