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scentmental
AO pass returns strange results - Advice Needed
Posted By
scentmental
On 22-07-2013 | Views: 3,020 Replies: 1
Forum:
Maya Basics & Newbie Lounge
I was able to get an AO pass by Exporting the mesh and camera rig to an .ma file, and rendering it out in that scene. Still, it would be nice to understand what was causing that strange AO render......
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AO pass returns strange results - Advice Needed
Posted By
scentmental
On 21-07-2013 | Views: 3,020 Replies: 1
Forum:
Maya Basics & Newbie Lounge
Hey folks. Hopefully the hive mind can help me figure out what's happened to my scene...
So I'm trying to create an Ambient Occlusion render pass for a big, funnel/whirlpool shaped smooth mesh and...
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RGB information missing in Hardware batch renders
Posted By
scentmental
On 14-05-2013 | Views: 3,891 Replies: 2
Forum:
Lighting & Rendering
Appreciate the reply, DaveRave. I looked through it and gave the custom script a try, but it didn't help my situation.
I'm still not sure why it happened, but as is typical with Maya,...
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RGB information missing in Hardware batch renders
Posted By
scentmental
On 13-05-2013 | Views: 3,891 Replies: 2
Forum:
Lighting & Rendering
I don't know why this is suddenly happening...
I've been hardware batch rendering a cloud of sprite particles that are given random RGB values via RBP PP attributes. I've been working on this for...
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Animated Displacement map causing exaggerated effect?
Posted By
scentmental
On 16-01-2013 | Views: 6,918 Replies: 6
Forum:
Maya Materials & Textures
Thanks, Jay! That's useful information. I will apply it to my project and see what happens.
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Animated Displacement map causing exaggerated effect?
Posted By
scentmental
On 16-01-2013 | Views: 6,918 Replies: 6
Forum:
Maya Materials & Textures
Thank you for the response, daverave. You have been helpful to me on other occasions :)
Regarding your suggestion, I don't see how that would help my problem. I'm not struggling with the best UV...
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Animated Displacement map causing exaggerated effect?
Posted By
scentmental
On 16-01-2013 | Views: 6,918 Replies: 6
Forum:
Maya Materials & Textures
Thanks for the reply, David. I'm already using an approximation node on this, which helps with render times, but not with the problem I am having...unless I'm not using it to it's fullest potential....
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Animated Displacement map causing exaggerated effect?
Posted By
scentmental
On 16-01-2013 | Views: 6,918 Replies: 6
Forum:
Maya Materials & Textures
Hi folks! I've been lucky enough to get answers from this forum in the past, hopefully someone can help me with this one...
I have a setup for a tunnel animation using a cone and an animated...
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need a method! Evolving fractal pattern while moving through a tunnel
Posted By
scentmental
On 27-09-2012 | Views: 1,631 Replies: 3
Forum:
Maya Materials & Textures
Hi folks. I have a question regarding texturing, I think.
Basically, I have a camera that's flying through a corkscrew tunnel, and near the end I want the walls to show a fractal pattern that...
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Individual faces change color based on position/orientation from camera?
Posted By
scentmental
On 11-09-2012 | Views: 7,072 Replies: 4
Forum:
Maya Materials & Textures
@stwert:
I took your advice and found a pretty good suggestion here: http://www.3dbuzz.com/vbforum/showthread.php?108135-Change-texture-based-on-angle
(quote from the site)
"I'll describe the...
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