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Posted By DonnieBrasco2069 On 04-06-2015 | Views: 3,116 Replies: 4
Hi David, thanks for the reply.

I'm pretty much exclusively using Maya 2014 with mental ray as my primary renderer...a bit of reading has revealed that MR doesn't even support GPU rendering...
Posted By DonnieBrasco2069 On 03-06-2015 | Views: 3,116 Replies: 4
Hopefully I'm posting this in the right section. Recently upgraded most of my computer except the monitor and video card, which I'm finally about to do now. This is a work/rendering computer (NO...
Posted By DonnieBrasco2069 On 21-10-2013 | Views: 3,081 Replies: 1
I feel stupid. I just want to create a simple environment from a panorama file texture I have. I created a sphere, mapped the texture to the sphere, turned off casts and receives shadows. It looks...
Posted By DonnieBrasco2069 On 09-12-2010 | Views: 3,742 Replies: 6
So, I've been working on this Ent model for awhile--call it a mild (insane) obsession =) I'd like to get it to photo-real soon by making some crazy textures (32k) and modeling a few interior rooms...
Posted By DonnieBrasco2069 On 16-12-2009 | Views: 4,514 Replies: 17
Oh ok, I gotcha. Yeah from what I know normal and bump maps are pretty much the same thing, since bump maps use normals to calculate the direction of the bump. There MAY be subtle differences but...
Posted By DonnieBrasco2069 On 15-12-2009 | Views: 4,514 Replies: 17
It's subtly bumped...you can see from where the part lines pick up the light. I didn't want to make a huge bump because I was going for a smoother look. Not doing any displacement...I'm not very...
Posted By DonnieBrasco2069 On 15-12-2009 | Views: 4,514 Replies: 17
Lighting and rendering are the DEVIL =) This Ent scene was a particular pain because the dock is supposed to be on the far side of the planet (so no sunlight). Arg...it took me awhile to get this...
Posted By DonnieBrasco2069 On 11-12-2009 | Views: 2,932 Replies: 17
Thanks man =) Yeah I saw that post about amb_occ, thanks! It does work, but I've actually found it's easier and quicker just to use an RGB to Lum utility and hook it right into the Diffuse of the...
Posted By DonnieBrasco2069 On 07-12-2009 | Views: 4,514 Replies: 17
Oh, and your samples should be no less than 32 (increase as necessary)
Posted By DonnieBrasco2069 On 07-12-2009 | Views: 4,514 Replies: 17
Mine did, too...no worries, just increase your Max Distance to about 15 or 20. That did it for me =) Let me know how it turns out!
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