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Posted By geezbtw On 09-09-2004 | Views: 3,632 Replies: 17
Forum: Maya Modeling
I dont get your problem with fillets, but thats probably because I too am just starting out with nurbs so I prolly don't fully understand your problem.

What I do with fillets is use the rebuild...
Posted By geezbtw On 09-09-2004 | Views: 1,205 Replies: 4
Forum: Maya Modeling
You could try to rebuildsurfaces function so they have the same number of isoparms around the edge to join, and then stitch. Thats what I'd try, though I'm no expert. To attach use nurbs component...
Posted By geezbtw On 06-09-2004 | Views: 4,689 Replies: 11
Thanks, it's all ok now. I'm not connecting curves to the live poly, I'm drawing them on it to get the shape for the patches outline curves (using nurbs>square) and its working fine.

Basically I...
Posted By geezbtw On 04-09-2004 | Views: 1,311 Replies: 8
I find NURBS are the best way for me to quickly prototype shapes that have a lot of curves, such as organic character bodys, the outlines of vehicles or landscapes. You can draw the curves freehand,...
Posted By geezbtw On 03-09-2004 | Views: 4,689 Replies: 11
Heh.. beginning to feel the same way about patch modelling, though I see the benefits, which are great when it comes to animating later as everything is going to deform very sweetly. Also, it will...
Posted By geezbtw On 03-09-2004 | Views: 4,689 Replies: 11
Okay. Nothing seems to work. Even if I dont delete history. If I just create a curve on a live surface, then manipulate the curve by moving points, it won't snap to the surface again. By what you've...
Posted By geezbtw On 03-09-2004 | Views: 4,689 Replies: 11
That doesnt work either. Its odd, even the original curve refuses to snap to the surface when any part of it is moved. Its driving me mad.
Posted By geezbtw On 03-09-2004 | Views: 1,842 Replies: 1
Couldnt you just create a circular fillet ?

Make the leg intersect the body, select both the body and the leg and then Edit NURBS>Surface Fillet>Circular Fillet. Adjust the fillet diameters in the...
Posted By geezbtw On 03-09-2004 | Views: 4,689 Replies: 11
I'm trying to create a patch modelled head as described in the book Maya Character Creation. I've built a polygon copy of the head which I've made a live surface in order to draw the curves to make...
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