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Posted By danyp127 On 17-05-2008 | Views: 1,613 Replies: 6
It looks good. Is it your own design? But the inner part of the rim (the center disc that connects to the spokes) seems to be a bit bumpy or you might have some normals problem. Also the tire tread...
Posted By danyp127 On 19-03-2008 | Views: 2,296 Replies: 2
Forum: Finished Work
I made this car for an 80's car contest on another forum. Unfortunately, I didn't manage to finish it be fore the deadline. Its under 100,000 polygons.
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Posted By danyp127 On 25-01-2008 | Views: 1,714 Replies: 7
I gave just a little bit more chin but not too much. I also started texturing the face. Some rouge around the cheekbone, permanent eyeliner around the eyes, a five o'clock shadow and some lipstick....
Posted By danyp127 On 24-01-2008 | Views: 1,714 Replies: 7
I got the ears and neck modeled and the eyes textured. The skin isn't textured yet. I just gave it a pinkish white lambert.
http://img184.imageshack.us/img184/6462/jackothreequater2fp9.jpg...
Posted By danyp127 On 24-01-2008 | Views: 5,017 Replies: 33
The waves look too uniform. It looks more like a carpet right now but the rest is looking good.
Posted By danyp127 On 23-01-2008 | Views: 1,714 Replies: 7
Ok, this is going to be just the head model and it's going to be a caricature so I exaggerated all of his major facial features, the olive shaped eyes, minuscule nose pertruding chin. Does it kinda...
Posted By danyp127 On 15-01-2008 | Views: 2,087 Replies: 4
Here's the wires for the car. It comes in at roughly 35k faces. I know its a little excessive for suck a simple shape. I started out with a low poly version and converted it to sub-ds and used the...
Posted By danyp127 On 14-01-2008 | Views: 2,087 Replies: 4
I'm still missing brake disk assembly,I have no idea what they look like, brackets to hold the rear wing and some advertisements on the sides and I still need to map and texture the tires and floor...
Posted By danyp127 On 16-12-2007 | Views: 2,427 Replies: 7
Thanks for the help Mayaniac. I gave a sunburst color. I reconverted everything back to polygons. The guitar is around 50 000 faces. I guess I'm pretty muck done with the modeling and texturing of...
Posted By danyp127 On 15-12-2007 | Views: 2,427 Replies: 7
I now know why you have trouble making the guitar neck. It took me some time too before getting the right shape that I wanted. As for the use of Sub-Ds, I'm a lazy modeler. :blush: Sub-Ds let me get...
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