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Posted By digidan On 14-11-2008 | Views: 2,376 Replies: 5
thank you Benny K, arran and gster 123. this way it works.
Posted By digidan On 14-11-2008 | Views: 2,376 Replies: 5
i tried all the options. now, using exponential smoothing i get 4 noses.?
Posted By digidan On 14-11-2008 | Views: 2,376 Replies: 5
hi there! I've got this problem: i want to model a head out of a polygon cube. after a tutorial i read, i delete half of the cube,then duplicate the remaining half as an instance. Now i extrude some...
Posted By digidan On 19-03-2008 | Views: 1,668 Replies: 13
guess i'll leave it at the default mapping settings with no bumpmap. looks alright to me, grainy close,"ungrainy from the distance.
thanx for your help GecT & mastone;)
Posted By digidan On 19-03-2008 | Views: 1,668 Replies: 13
ok. first: i had the totally wrong texture.
then: "repeat uv " was the key.
but although i did as you wrote mastone i still don't get the bumpmapping right. the filter value i can only adjust for...
Posted By digidan On 19-03-2008 | Views: 49,564 Replies: 176
the ear could be a little bigger tooi think.not as big as your yoda's ears though.;)
Posted By digidan On 19-03-2008 | Views: 1,668 Replies: 13
what i need is like the bump file projected only on a small part of the surface, and then repeated over the whole thing, so the "resolution" is sort of higher iykwim.the sand should look grainy.
Posted By digidan On 19-03-2008 | Views: 1,668 Replies: 13
i remember that you first apply a checker texture to see if the uvs are "aligned" right. but i don't understand, how this can effect the bumpmapping.?
Posted By digidan On 18-03-2008 | Views: 1,668 Replies: 13
thanks for your reply GecT.
with normal instead of as projection it looks like this.not very grainy either. btw never mind the dark areas. this is where i used the sculpt polygon tool. although...
Posted By digidan On 18-03-2008 | Views: 1,668 Replies: 13
hi
i made a lambert shader.then mapped a "file" to the colour channel with "as projection" checked at the "create render notes". then loaded the texture at the projection tab.
same with the...
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