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Posted By spunky On 24-01-2007 | Views: 3,654 Replies: 20
lookin good so far, can't wait to see a textured version
Posted By spunky On 01-03-2006 | Views: 3,020 Replies: 21
some updated renders, moving into our new house so have been kinda busy. Really been working on rebuilding geometry and making harder edges, thanks again guys! Tell me what ya think.
Posted By spunky On 22-02-2006 | Views: 3,020 Replies: 21
ty for the advice guys, I will deffinately need to make the lines more decise and accurate. I still have a long ways to go though will post some updates soon. :beer:
Posted By spunky On 21-02-2006 | Views: 3,020 Replies: 21
nearing completion. need som C&C plz, thinking about narrowing the front fenders as when I tried to make them more "aggresive" I think I went a little overboard.
Posted By spunky On 21-02-2006 | Views: 2,900 Replies: 19
thanks again for the advice for the grill. as for your model, it's looking very good except for where the door is connected to it. You can tell it's just extruded, depending on if your going to...
Posted By spunky On 21-02-2006 | Views: 2,900 Replies: 19
lookin awesome. How did you make the lower grill? I've had trouble with those and yours looks spectacular.
Posted By spunky On 18-02-2006 | Views: 3,020 Replies: 21
lil more done, still have to spend some more time on the fender area though, also decided to change the front bumper design.
Posted By spunky On 18-02-2006 | Views: 3,020 Replies: 21
well i've got with the program and have totally changed the way i'm doing this, using more of the split polygon and have more of an understanding of the smoothing of it now. Also I'll keep in only...
Posted By spunky On 17-02-2006 | Views: 3,020 Replies: 21
hmm now im at a standstill, I have tried converting all to sub d, creasing edges and verticies but then my model is still in segmants and I havn't found tutorials on how to piece them together. I...
Posted By spunky On 17-02-2006 | Views: 3,020 Replies: 21
I think it's default lighting, don't notice it when i'm editing. am filling the gaps now, finished duplicating from the low rez version, adding some detail now.
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