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Search: Posts Made By: chetanMAAC
Posted By chetanMAAC On 04-02-2014 | Views: 12,140 Replies: 7
Forum: Maya Modeling
thats a great awesome blog man :inlove: seriously great for new one just like me i hope many people shouldn't know this
tips and tricks while modeling i will share this things to them thanks man u...
Posted By chetanMAAC On 04-02-2014 | Views: 26,361 Replies: 23
Forum: Maya Modeling
why dont just use fill hole tool in maya when u have a connected topology instead using bridges. bridges is good for
work on mesh which dont have connectivity to the other its simple way to learn by...
Posted By chetanMAAC On 04-02-2014 | Views: 7,492 Replies: 3
Forum: Maya Modeling
did u try local normal and object and world or normal average move tool by double clicking on left tool bar move tool u find these option try all of them and see if some out comes when extruding with...
Posted By chetanMAAC On 04-02-2014 | Views: 12,170 Replies: 8
Forum: Maya Modeling
did u just check the two side lighting off in maya i always prefer to turn off two side lighting off when modeling
also try asign a blin shader so that u can judge ur mesh easily
Posted By chetanMAAC On 04-02-2014 | Views: 3,214 Replies: 4
Forum: Maya Modeling
dont use boolean if ur modeling it for production type modeling i check u r model and they so much booleans i recommend use chamfer vertex to convert a 1 vertex to quad and apply bevels to the corner...
Posted By chetanMAAC On 04-02-2014 | Views: 11,927 Replies: 1
just press ctrl+a and go to mesh display and uncheck the show display center face that's it
Posted By chetanMAAC On 04-02-2014 | Views: 6,429 Replies: 6
Dont use automatic mapping for UV's layout if u dont want unnecessary seam's problem i prefer to break the uv's of horse or organic things where the hair comes out so i recommend u to go at left...
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