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Forum: Programming 28-10-2017, 07:48 PM
Replies: 14
Views: 18,729
Posted By stwert
I believe you either need to run...

I believe you either need to run measureAngle("UI"); or measureAngle("Quick"); to run in either mode. Recommended UI mode, but read the documentation at the beginning of the mel file for some help.
Forum: Site News & Announcements 16-03-2017, 01:56 AM
Replies: 16
Views: 4,092
Posted By stwert
Congrats! It looks sweet. I haven't been around...

Congrats! It looks sweet. I haven't been around in a little while (been busy in Maya) but great to see new stuff happening.
Forum: Programming 07-01-2017, 01:53 AM
Replies: 14
Views: 18,729
Posted By stwert
Don't include the backslashes, it should just be:...

Don't include the backslashes, it should just be: measureAngle("UI");
Forum: Animation 03-11-2016, 12:49 AM
Replies: 1
Views: 2,878
Posted By stwert
Open up your graph editor to check that the...

Open up your graph editor to check that the frames are actually being keyed properly on the translates on frame 1. You might have to look up some help docs for what the graph editor should look like...
Forum: Maya Modeling 03-11-2016, 12:47 AM
Replies: 5
Views: 3,418
Posted By stwert
Nice, Gen. Cool to see you're using Redshift :) I...

Nice, Gen. Cool to see you're using Redshift :) I thought I saw you over on those forums.
Forum: Maya Modeling 31-10-2016, 11:17 PM
Replies: 5
Views: 3,418
Posted By stwert
Not sure exactly what you want it to look like, a...

Not sure exactly what you want it to look like, a reference image or sketch is usually a good starting point. As it's a trifle, you could probably stack a few cylinders on top of each other and give...
Forum: Maya Modeling 29-10-2016, 04:30 PM
Replies: 2
Views: 2,489
Posted By stwert
Perhaps you could share an image of your progress...

Perhaps you could share an image of your progress so far?
Forum: Work In Progress 29-10-2016, 04:29 PM
Replies: 8
Views: 4,959
Posted By stwert
Nice work, Perfecto. Nice practical use of 3D...

Nice work, Perfecto. Nice practical use of 3D design to help people out. I remember you from a ways back. The site traffic has definitely dropped off of late. Now that I'm working full-time plus, I...
Forum: Maya Basics & Newbie Lounge 17-09-2016, 07:58 PM
Replies: 2
Views: 1,834
Posted By stwert
This has been asked before, and as far as I'm...

This has been asked before, and as far as I'm aware, no you can't. My recommendation is to break the wheel habit and you'll get used to RMB very quickly. Sorry for bad news.
Forum: Dynamics & Special Effects 12-09-2016, 07:28 PM
Replies: 1
Views: 9,386
Posted By stwert
We've developed a workaround that involves...

We've developed a workaround that involves changing the scale of the cache to 1.0001, which seems to resolve the issue, and should only change the simulation frame after 10000 frames, presumably.
It...
Forum: Dynamics & Special Effects 12-09-2016, 04:16 PM
Replies: 1
Views: 9,386
Posted By stwert
Reproducible 2016.5 nCache missing frame issue

Could someone please try to reproduce this issue? I am planning to file a bug, but we know Autodesk isn't fantastic about following up.
In 2016.5:
1. Create a very simple nParticle emitter
2....
Forum: Maya Modeling 29-08-2016, 07:37 PM
Replies: 3
Views: 4,017
Posted By stwert
I don't think STL files store displacement or...

I don't think STL files store displacement or bump information, you'll need to "bake" those to polygons. Modify > Convert > Displacement to polygons, is one way to do that. Not sure how to retain...
Forum: Maya Basics & Newbie Lounge 22-08-2016, 06:58 PM
Replies: 4
Views: 2,383
Posted By stwert
It took me a while to figure out how soft...

It took me a while to figure out how soft selection might create this effect. It only influences multiple meshes if you have set to Global mode. Changing it to the standard "Volume" or even "Surface"...
Forum: Maya Basics & Newbie Lounge 19-08-2016, 05:27 PM
Replies: 4
Views: 2,383
Posted By stwert
That's pretty weird. Not sure what's going on,...

That's pretty weird. Not sure what's going on, but typically you shouldn't copy and paste geometry, you should duplicate it with Ctrl+d. See if that solves the issue. Also try turning off grid snap.
Forum: Maya Basics & Newbie Lounge 07-07-2016, 11:19 PM
Replies: 2
Views: 1,811
Posted By stwert
Have you checked that the normals on the chair...

Have you checked that the normals on the chair are facing outward?
Forum: Simply Maya Tutorials 24-06-2016, 04:19 PM
Replies: 21
Views: 20,224
Posted By stwert
It looks like you have physical sun and sky for...

It looks like you have physical sun and sky for this, which may add an additional gamma correction of 2.2 for your camera via an mia_exposure_simple node, I think. Checking in Maya 2016.5, it doesn't...
Forum: Lighting & Rendering 21-06-2016, 03:16 PM
Replies: 1
Views: 3,930
Posted By stwert
Ambient occlusion doesn't use lights, and instead...

Ambient occlusion doesn't use lights, and instead is a system to create shadowing in areas where light wouldn't directly strike as much. So all it does for a given point on your surface is to "look...
Forum: Lighting & Rendering 21-06-2016, 03:11 PM
Replies: 1
Views: 4,452
Posted By stwert
Ext 2 - New render layer system

Who's been using the new render layer system "Render Setup" in Maya 2016.5 or Ext 2?

Two questions:
1) Is there any way to re-order the render layers? This defines what renders first, I presume,...
Forum: Programming 17-06-2016, 06:18 PM
Replies: 2
Views: 3,985
Posted By stwert
You need to use the back tick symbol (above the...

You need to use the back tick symbol (above the tab) instead of the single quote. ` instead of '.

Also note that that's not tons of errors, it's just two (well, one really). The first line shows...
Forum: Maya Basics & Newbie Lounge 14-06-2016, 08:24 PM
Replies: 15
Views: 5,698
Posted By stwert
That's a useful resource, thanks for sharing!

That's a useful resource, thanks for sharing!
Showing results 1 to 20 of 500