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Ebrahim Emira
particle count on particle grid?
Posted By
Ebrahim Emira
On 02-05-2005 | Views: 2,056 Replies: 1
Forum:
Dynamics & Special Effects
Try going into the component mode then pick the un needed particles and delet them.
Also can u tell me how to map normals (normals mapping)
and how i can use it.
thanx
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Shatter
Posted By
Ebrahim Emira
On 02-05-2005 | Views: 1,187 Replies: 1
Forum:
Dynamics & Special Effects
Dynamics>effects>Shatter
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grid rendering
Posted By
Ebrahim Emira
On 02-05-2005 | Views: 3,216 Replies: 6
Forum:
Lighting & Rendering
U can render a play blast in wireframe mode that's all.
else get a script or a plugin from highend.com
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replacing low rez animation by high res
Posted By
Ebrahim Emira
On 02-05-2005 | Views: 3,611 Replies: 5
Forum:
Animation
In ur next animation do this:
1- Put the lo res in a layer
2- Put the hi res in another layer
3- and skin them both to the bones
then animate with the lo res and n render time hide the lo and...
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Modeling, IK: Rotating does the wrong things!
Posted By
Ebrahim Emira
On 02-05-2005 | Views: 1,325 Replies: 1
Forum:
Animation
Try detaching the skin then reattach it again, but ofcourse after
setting the bone to bind pose.
Give it a try.
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animation/IK problem.......
Posted By
Ebrahim Emira
On 02-05-2005 | Views: 1,142 Replies: 3
Forum:
Animation
Go to the attribute editor- shape node for the IK andle
and turn the sticky key off;
that's if you didn't set akey for the IK handle; so you'll have to
move it with keyframing.
That's all !!!!
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Showing results 1 to 6 of 6