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Forum: Maya Basics & Newbie Lounge 21-07-2013, 03:35 AM
Replies: 3
Views: 3,394
Posted By Darkware
I don't follow, could you elaborate a little...

I don't follow, could you elaborate a little more? I'm envisioning each face being detached from each other, then merged (or just scaled) down to a single point, but I don't see how you'd do an...
Forum: Maya Basics & Newbie Lounge 20-07-2013, 11:01 PM
Replies: 3
Views: 3,394
Posted By Darkware
replace faces with vertices?

Is there an easy way to replace faces with vertices? This is technically called a dual: http://en.wikipedia.org/wiki/Dual_polyhedron A simple example would be Create>Polygons>Platonic...
Forum: Maya Basics & Newbie Lounge 08-12-2012, 11:54 AM
Replies: 4
Views: 7,491
Posted By Darkware
Ah, so that's how it's done. Thank you very much...

Ah, so that's how it's done. Thank you very much for that. I spent some time looking at the resulting MEL script that is generated after scaling faces this way. I tried comparing the values to see...
Forum: Maya Basics & Newbie Lounge 07-12-2012, 05:16 AM
Replies: 4
Views: 7,491
Posted By Darkware
I should also note that trying all the options in...

I should also note that trying all the options in the scale tool are of no use here. Local, Object, World, etc don't rotate it like I want.
Forum: Maya Basics & Newbie Lounge 07-12-2012, 05:12 AM
Replies: 4
Views: 7,491
Posted By Darkware
Better way to scale faces?

Take a look at the attached image. We have a 6 sided cylinder whose side faces have been extracted out (with keep faces together off). On the left side of the image we see that the top face has its...
Forum: Maya Basics & Newbie Lounge 12-09-2012, 10:26 PM
Replies: 6
Views: 4,140
Posted By Darkware
Thanks for the help. I got this to work. It works...

Thanks for the help. I got this to work. It works beautifully.
Forum: Maya Basics & Newbie Lounge 12-09-2012, 04:43 PM
Replies: 6
Views: 4,140
Posted By Darkware
Way to instance groups?

I'm making a long tunnel that will have structural supports, wires, and other little odds and ends all the way through it. It will be the same stuff over and over again. Rather than have to do a...
Forum: Maya Basics & Newbie Lounge 19-02-2012, 06:06 PM
Replies: 4
Views: 5,683
Posted By Darkware
Creative way to solve the problem. Thanks guys.

Creative way to solve the problem. Thanks guys.
Forum: Maya Basics & Newbie Lounge 19-02-2012, 10:35 AM
Replies: 4
Views: 5,683
Posted By Darkware
orthographic camera attribute question

Is there any way to lock an attribute that controls zooming in and out? I have my camera set as orthographic and at a 45 degree angle pointing down for an isometric game I'm doing. It's important...
Forum: Maya Basics & Newbie Lounge 17-10-2008, 09:49 AM
Replies: 7
Views: 835
Posted By Darkware
Does mtmckinley remember me?

It's been ages since I've been here. I used to come here way back when Roman was still around. You remember Roman don't you Mike? Though I can't remember some of the others by name. I'm getting ready...
Forum: Maya Basics & Newbie Lounge 05-09-2006, 05:00 AM
Replies: 5
Views: 837
Posted By Darkware
create cube 0,0,0

Yeah, so I hate this new way of making primitives. When I create a cube, I want it to be at 0,0,0 every frickin' time and don't want to have to click on the grid to create it and I don't want to have...
Forum: Maya Basics & Newbie Lounge 04-09-2006, 08:33 PM
Replies: 147
Views: 14,154
Posted By Darkware
Agnostic 21 years old

Agnostic
21 years old
Forum: Maya Materials & Textures 24-08-2006, 11:15 AM
Replies: 1
Views: 2,272
Posted By Darkware
can't map alpha of file to projection node

I have a targa image file as a projection on a poly plane. It displays the texture fine, but does not include the transparency of the targa file. How do I include the transparency of the targa file?...
Forum: Maya Basics & Newbie Lounge 18-07-2005, 10:15 PM
Replies: 9
Views: 1,144
Posted By Darkware
Stewie: Cut my eggs. Butler: [cuts eggs] Your...

Stewie: Cut my eggs.
Butler: [cuts eggs] Your eggs are cut sir.
Stewie: Cut my milk!
Butler: I canít sir, itís liquid.
Stewie: Imbecile! Freeze it, then cut it, and if you question me again Iíll...
Forum: Maya Basics & Newbie Lounge 16-07-2005, 02:41 PM
Replies: 1
Views: 653
Posted By Darkware
http://images.google.com/images?q=nonmanifold&num=...

http://images.google.com/images?q=nonmanifold&num=100&hl=en&lr=&ie=UTF-8&safe=off&sa=N&tab=wi

I guess nonmanifold geometry is uhh... weird geometry so to speak. The pictures on google show stuff...
Forum: Maya Basics & Newbie Lounge 16-07-2005, 04:43 AM
Replies: 6
Views: 677
Posted By Darkware
select the vertices you want, then choose...

select the vertices you want, then choose EditPolygons>SplitVertix
Forum: Maya Basics & Newbie Lounge 23-04-2005, 08:32 PM
Replies: 5
Views: 1,831
Posted By Darkware
the little "box" icon to the right of something...

the little "box" icon to the right of something in the menu is the options box. Click that to go to the options to change things.
Forum: Maya Basics & Newbie Lounge 04-03-2005, 08:59 PM
Replies: 1
Views: 1,036
Posted By Darkware
bah..... stupid stupid Maya... You have...

bah.....

stupid stupid Maya...

You have to save the scene in order for it to do it.... -_-

nearly an hour of trying to figure this out searching on google, searching through help docs, and...
Forum: Maya Basics & Newbie Lounge 04-03-2005, 08:38 PM
Replies: 1
Views: 1,036
Posted By Darkware
can't render swf animation.

Playing with Maya 6.0 here at school since I don't have the version at home that exports SWF files and I can't get it to work.

Rendering with Maya Vector? yes
Frame/Animation Ext: name.ext(vector...
Forum: Maya Basics & Newbie Lounge 18-02-2005, 04:27 PM
Replies: 6
Views: 813
Posted By Darkware
I have been trying to figure out how to make a...

I have been trying to figure out how to make a map out of tiles and move it around with the arrow keys.
Showing results 1 to 20 of 500