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Posted By JTMajor On 10-07-2013 | Views: 11,250 Replies: 18
Forum: Animation
I did just have some success. I changed the IK solver for the IK handle to ikSCsolver and the hand did follow along. However, everything downstream of the hand (all the finger bones) stay put while...
Posted By JTMajor On 10-07-2013 | Views: 11,250 Replies: 18
Forum: Animation
Thanks again for the input and sorry it took me so long to reply.

I tried what you suggested but did not have success. Maybe I need clarification on your directions. When you said to "Orient...
Posted By JTMajor On 20-06-2013 | Views: 11,250 Replies: 18
Forum: Animation
Beautiful idea, I will give it a go. Thanks!
Posted By JTMajor On 18-06-2013 | Views: 11,250 Replies: 18
Forum: Animation
Thanks Dave, I get the part about adding groups for constraints. I use that method quite often.

The real problem seems to be the HIK software itself. I don't know what it takes to get HIK to...
Posted By JTMajor On 18-06-2013 | Views: 11,250 Replies: 18
Forum: Animation
I do appreciate it but know 2013 files are not compatible with 2009.
Posted By JTMajor On 18-06-2013 | Views: 11,250 Replies: 18
Forum: Animation
I can send you the scene if you want to give it a go. It would be later today before I could, however.
Posted By JTMajor On 18-06-2013 | Views: 11,250 Replies: 18
Forum: Animation
Oh yes, no problem there. That part works fine. It's trying to get the other hand to follow the first hand and object that's stumping me. I did group the object before trying it.

I also tried...
Posted By JTMajor On 18-06-2013 | Views: 11,250 Replies: 18
Forum: Animation
Thanks for the input, Dave, but that did not do the trick.

Man, this is frustrating. I am trying to avoid keyframing the second hand for the huge scene I am setting up.

I don't know why this...
Posted By JTMajor On 17-06-2013 | Views: 11,250 Replies: 18
Forum: Animation
Thanks, do you mean point constrain the wrist's effector to the object to be held?
Posted By JTMajor On 17-06-2013 | Views: 11,250 Replies: 18
Forum: Animation
Contrast, your suggestion works for custom rigs but I can't seem to get it to work for a HumanIK rig. I can get one hand to hold an object and the object follows along as expected.

But I cannot...
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