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Posted By NextDesign On 27-02-2017 | Views: 5,667 Replies: 5
Forum: Programming
Hmm, I see. That's a bit trickier. My first thought would be to store the time/value pairs of each key into an array, move the target curve over by the length of the array (time delta of the selected...
Posted By NextDesign On 27-02-2017 | Views: 291,612 Replies: 119
Hi Hesham,

That's actually an older version of the script. Try the one here: https://simplymaya.com/forum/showpost.php?p=323957&postcount=23
Posted By NextDesign On 13-02-2017 | Views: 5,667 Replies: 5
Forum: Programming
You will need to jump into the Maya API for this information.

Look at: http://download.autodesk.com/us/maya/2011help/API/class_m_anim_curve_clipboard.html

Another way is to write out a file...
Posted By NextDesign On 11-02-2017 | Views: 14,530 Replies: 2
Forum: Programming
One way would be to use python list comprehensions. This will select brick 1 to 4. (Note that even though it says 1-5, 5 is not included)

Not the most efficient, but it will work.
...
Posted By NextDesign On 11-02-2017 | Views: 4,195 Replies: 1
Forum: Programming
Space it out, and it becomes more apparent. There are multiple issues with the nesting of your conditions, as well as semicolons.



//check if there is rotation in Z...
Posted By NextDesign On 11-02-2017 | Views: 5,667 Replies: 5
Forum: Programming
Try -option replace. Insert will shift the keys, just like you're experiencing.
Posted By NextDesign On 21-09-2016 | Views: 4,336 Replies: 1
Forum: Programming
What exactly are you trying to achieve?

In your second case, you probably want kBeforeSave and kAfterSave.
Posted By NextDesign On 21-09-2016 | Views: 3,522 Replies: 2
There are no guidelines. It completely depends on your settings, the complexity of your garment, the baseline performance of your scene without it, etc. The only way you can really tell is to try it...
Posted By NextDesign On 12-09-2016 | Views: 3,060 Replies: 1
Forum: Maya Modeling
You've most likely enabled depth of field on your camera. Turn it off in the camera's attributes and it should go away.
Posted By NextDesign On 04-09-2016 | Views: 4,729 Replies: 5
Forum: Maya Modeling
Do you have overlapping vertices?
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