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Posted By taquion On 18-04-2012 | Views: 5,295 Replies: 14
Forum: Finished Work
thanks. awesome comment.
Posted By taquion On 13-04-2012 | Views: 8,918 Replies: 29
I have found this satelite picture of the mars surface, proof in my opinion of an ancient elephant martian civilization.



link http://www.space.com/15207-mars-lava-elephant-mro.html
Posted By taquion On 03-03-2012 | Views: 5,295 Replies: 14
Forum: Finished Work
The cool thing is the end. First part is the usual boring stuff. Seriously, since battlestar, the only watchable thing on the television, apart of documentaries, is the walking dead.
Posted By taquion On 03-03-2012 | Views: 5,295 Replies: 14
Forum: Finished Work
you are right about this cable and about the brains, they are grown in lab, I wouldn't dare to use brains of real people, but is open to any possibility.
Posted By taquion On 03-03-2012 | Views: 5,295 Replies: 14
Forum: Finished Work
Thank you very much for the comments.
I am completely new to matchmover, other things i made before were using the tracking tools of after effects.
Is not very worked, I know. Thanks for the tips...
Posted By taquion On 02-03-2012 | Views: 5,295 Replies: 14
Forum: Finished Work
they are partially submerged in a nutrient soup with chemicals that enhance the oxigen absorption.


I add my first attempt at matchmover

UFO takeoff on Vimeo (http://vimeo.com/37822951)
Posted By taquion On 02-03-2012 | Views: 5,295 Replies: 14
Forum: Finished Work
Hi noobs.

I was thinking about how to introduce some human content on my renders and then, watching the movie skyline came to me the idea of making a render farm that instead of electrons could...
Posted By taquion On 21-12-2011 | Views: 15,848 Replies: 39
you have to select the light to see what objects is lighting.
Try creating a new light.
Posted By taquion On 21-12-2011 | Views: 15,848 Replies: 39
ckeck that is lighted in window/relationship editor/light linking/light centric.
Maya hardware dont render particle clouds.
Also the particles could be in a layer that is deactivated.
Also check...
Posted By taquion On 20-12-2011 | Views: 15,848 Replies: 39
Select the nparticle object and go to nsolver/initial state/set from current.
Then go to the nucleus (in the atribute editor) and uncheck enable.

The nparticles will keep the same state you chose...
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