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Forum: Lighting & Rendering 13-04-2010, 08:41 AM
Replies: 38
Views: 13,324
Posted By ezanih
Of course

Of course! Duh...you hit the nail on the head gster123. What was I thinking. Thanks a lot for that input, gster!!! :-)


Ezani
Forum: Lighting & Rendering 13-04-2010, 06:33 AM
Replies: 38
Views: 13,324
Posted By ezanih
Got a question

One question Dave with regards to UV-ing a head mesh - if we have a baked cylindirically mapped UV layout of a human head mesh which has been exported from Maya's UV Texture Editor and we have a...
Forum: Lighting & Rendering 12-04-2010, 03:57 AM
Replies: 38
Views: 13,324
Posted By ezanih
Hi Dave

Hi Dave

How are you today?

I spent the weekend doing (or trying to do) UVs of head meshes (namely Chris O Donnell's head mesh). I realized I used the wrong UV mapping - it should be spherical...
Forum: Lighting & Rendering 09-04-2010, 02:53 AM
Replies: 38
Views: 13,324
Posted By ezanih
Thanks again Dave

Thanks again, Dave. That's a great UV you got there! Normally the eye meshes need to be separated if you want to do animation such as eye rolling and eye fluttering (teeth mesh needs to be separate...
Forum: Lighting & Rendering 08-04-2010, 03:18 AM
Replies: 38
Views: 13,324
Posted By ezanih
Thanks Dave

Hi Dave

Its ok, I manage to reduce my polygon count for that hi-res head (the black man head, the one I actually posted the image of). For the sake of sharing, here's how I did it :-

1. Select...
Forum: Lighting & Rendering 05-04-2010, 04:23 AM
Replies: 38
Views: 13,324
Posted By ezanih
Hi daverave

Dave

Will you hit me on the head for a moment ... omigosh... of course there's Liquify command in Photoshop CS3 so that's a big YAHOOOOOOOOOOOOOOO for me. I played around with it for a moment on...
Forum: Lighting & Rendering 02-04-2010, 02:46 AM
Replies: 38
Views: 13,324
Posted By ezanih
Thanks

Hi dave

Thanks for sharing that hair procedure, dave. I've also tried Maya Hair (I only got Maya 2008 Unlimited and PShop CS3 Standard compared to your 2009 Unlimited and CS4 Extended Wow!) but I...
Forum: Lighting & Rendering 01-04-2010, 08:20 AM
Replies: 38
Views: 13,324
Posted By ezanih
Some useful references for head

Hi Dave

Since you're doing a human head and UV texturing it, I thought you'd find these tuts useful (I certainly did and have kept them for my UV references) :-

Search for

(1) Potrait of an...
Forum: Lighting & Rendering 01-04-2010, 07:40 AM
Replies: 38
Views: 13,324
Posted By ezanih
[@daverave : I will post soon if just that I have...

[@daverave : I will post soon if just that I have not tryed this before and do not want to make a ass of myself and am doing a lot of work before I post...]

[@daverave : I think the texture for...
Forum: Lighting & Rendering 31-03-2010, 03:23 AM
Replies: 38
Views: 13,324
Posted By ezanih
Hi..hi...thanks Dave, you're being overly kind....

Hi..hi...thanks Dave, you're being overly kind. My kids are fine, thanks. Just dropped them at granny's this morn. Why don't you bring your kids to Brighton? There's a funfair right by the stony...
Forum: Work In Progress 31-03-2010, 02:59 AM
Replies: 10
Views: 2,402
Posted By ezanih
[@GecT : Is that displacement or bump?...] ...

[@GecT : Is that displacement or bump?...]

Its Brownian 3D so its displacement. I really need to lighten it but at the same time I want to let the viewer that little bit of texture in the skin...
Forum: Work In Progress 30-03-2010, 07:44 AM
Replies: 10
Views: 2,402
Posted By ezanih
Ok, tweetytunes. A million thanks! :-) 1....

Ok, tweetytunes. A million thanks! :-)

1. Will revert back to that original lips - I don't think I need to change the lip color

2. Will lighten the Brownian displacement (the bumps are too deep...
Forum: Work In Progress 30-03-2010, 07:06 AM
Replies: 10
Views: 2,402
Posted By ezanih
Many thanks stwert. I agree (especially the nose,...

Many thanks stwert. I agree (especially the nose, eyelids and cheek areas - the foreheads seems ok). I'll lighten the displacement map a bit. The original lips are the same as the skin color. I think...
Forum: Work In Progress 30-03-2010, 04:29 AM
Replies: 10
Views: 2,402
Posted By ezanih
Sorry, here's the mesh

Sorry, here's the mesh!
Forum: Work In Progress 30-03-2010, 04:28 AM
Replies: 10
Views: 2,402
Posted By ezanih
Head mesh

Hi all

I got the head mesh from Turbosquid.

I textured this head's skin and eyes with Maya's misss_fast_skin and added a Brownian 3D displacement map. I then exported it to Photoshop CS3 and...
Forum: Lighting & Rendering 30-03-2010, 04:14 AM
Replies: 38
Views: 13,324
Posted By ezanih
Thanks DaveRave!

Thanks DaveRave! Can't wait to see your head. How are your kids? :-)

I didn't model the head, Dave. I'm concentrating on photorealistic texturing at the moment (especially of human faces). I'm not...
Forum: Lighting & Rendering 29-03-2010, 09:22 AM
Replies: 38
Views: 13,324
Posted By ezanih
Aw c'mon

Aw c'mon Jay, can't we have a preview ? :-) Pleez...pleez (P.S. I thought 2012 has just gone out into the cinemas. Is that the movie you're talkin' about?).

Anyway, I'm building up my "hands-on"...
Forum: Lighting & Rendering 29-03-2010, 02:48 AM
Replies: 38
Views: 13,324
Posted By ezanih
My WIP face

Hi all

I've learnt that the only way to really get a awsome look with texture is either zBrush and photoshop and that you should uv map humans because if you use the Maya procedural shades and...
Forum: Lighting & Rendering 26-03-2010, 10:48 AM
Replies: 38
Views: 13,324
Posted By ezanih
Wow

[@Jay : "got a city to build for a film..."]

Wow !!! I'm only using planar images but you're building a whole city out of polygons and meshes !!! Major wow! Definitely would love to see it :-))
Forum: Lighting & Rendering 26-03-2010, 09:44 AM
Replies: 38
Views: 13,324
Posted By ezanih
Yup, you are correct Jay. For the overall color,...

Yup, you are correct Jay. For the overall color, you can click the button on the right and apply your Photoshop color texture file. I just don't know how it will affect the sub-surface skin...
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