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Posted By Orroborous On 18-12-2014 | Views: 2,966 Replies: 1
I wasn't aware of the UV Set Editor until after watching some tutorials on Youtube. I still don't know why there were separate UVs for standard vs. smooth mesh preview, but the mayhem is over. Thx.
Posted By Orroborous On 18-12-2014 | Views: 2,966 Replies: 1
Hi folks, another UV problem. I created a set of UVs for a lowres model using Unfold3D in Maya 2015, and when I’ve got the model on standard view (number key 1) I get the UVs I created (named...
Posted By Orroborous On 09-12-2014 | Views: 13,350 Replies: 8
Well, thanks to both of you my UVs are now working. I didn't have duplicate sets; it turned out to be the problem Genny mentioned. Required a crash course in working with nodes and shader networks,...
Posted By Orroborous On 08-12-2014 | Views: 13,350 Replies: 8
Hey guys, thanks for trying to find a solution for me. I did mess around with both of your ideas, but I seem to have a bigger (and clearly noob) issue: I have new single-tile UVs and they're test...
Posted By Orroborous On 07-12-2014 | Views: 13,350 Replies: 8
Thanks for responding, Genny. After playing with your suggestions a while and failing epically (I think because the head is part of the same texture file, not its own file), it seems like my best...
Posted By Orroborous On 07-12-2014 | Views: 13,350 Replies: 8
Hi folks, I’m relatively new to Maya (2015) and learning as I go. I created UVs in Maya for a human model and placed the head on a second UV tile for greater detail (body parts in the U0-1/V0-1 tile...
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