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Posted By inspector lee On 23-09-2011 | Views: 9,614 Replies: 25
Thanks Rick,
your tutorial video was really helpful (Old thread but a good one). I needed to create a custom Revolver Cylinder for a character I'm making in Zrush, and I didn't...
Posted By inspector lee On 08-06-2007 | Views: 1,344 Replies: 0
I'm trying to create and animate a boat wake, but when I run the simulation and take some renders, I get widely varying and sometimes very weird results: Link to images...
Posted By inspector lee On 23-05-2007 | Views: 1,897 Replies: 2
Yeah, duh. I feel so lame. I was looking for it in the section with the Layered Shader. Thanks
Posted By inspector lee On 22-05-2007 | Views: 1,897 Replies: 2
Hi,
I'm just trying to create a layered texture for the first time, and when I look in the "Create Bar" of the Hypershade, there is no "Layered Texture" node. I'm using Maya 7 for OSX, and according...
Posted By inspector lee On 25-04-2007 | Views: 5,541 Replies: 4
Forum: Animation
Oh duh, I figured out the problem. I was keying something else (not the weight) What exactly does "WO" stand for in the channel box under a constraint? And what does the 1 value after it signify?
...
Posted By inspector lee On 25-04-2007 | Views: 5,541 Replies: 4
Forum: Animation
Xander, thanks for the reply. I have already done everything in your post-
Tried both "point" and "parent" constrain, and tried creating the constraint with a starting weight of zero, but it acts...
Posted By inspector lee On 24-04-2007 | Views: 5,541 Replies: 4
Forum: Animation
I'm trying to make a character move his arm (which has an IK handle on it), grab a door handle and close the door. I parented a locator to the door handle, then I parent constrained the character's...
Posted By inspector lee On 15-03-2007 | Views: 1,272 Replies: 4
Just thought it would render faster. The scene has a lot of lights and geometry in it, and I'm already breaking it into several passes.
Posted By inspector lee On 15-03-2007 | Views: 1,272 Replies: 4
What I meant to say was without using Ray tracing (Maya software render only)
I've heard that you can hook up a dmap shadow and then tint the shadow by distance, but I'm not sure how to do that...
Posted By inspector lee On 15-03-2007 | Views: 1,272 Replies: 4
Is there a way to get nice attenuated shadows using only the maya software render (rather than mental ray)?
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