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Posted By cube On 18-06-2003 | Views: 2,557 Replies: 1
Hi
I have this model but the hands need to be Orientated for rigging
(So ive read)Do i need to detach the wrists,reorientate them, then reattach then,if so,How do i do this ? Thanks
Posted By cube On 13-06-2003 | Views: 1,667 Replies: 4
Thanks 4 ur replys guys.. but if i used maya 4 20years i'd still be a newbie,So im not 2 sure what ur talking about... So
I went in2 the Relationship Editor,& created a UV set
This seems 2 work...
Posted By cube On 13-06-2003 | Views: 1,667 Replies: 4
Hi
When i import some 3ds meshes in2 maya & try 2 assign textures
i cant, the mesh seems 2 become transparent (hardware Texture is on),I can assign a colour but no texture,This only happens with...
Posted By cube On 13-04-2003 | Views: 833 Replies: 0
Hi,
Im writing this as this is what i wanted 2 do, but didn't have a clue
This works 4 me(But it aint no Gospel) so i hope it helps someone else.

1st i got hold of "Real-Viz Matchmover",imported...
Posted By cube On 07-04-2003 | Views: 1,621 Replies: 0
I have Imported 3ds models in maya 4.5 exported them in Object format in2 Matchmover 2.0
I have tracked my scene & exported (Camera & scene modes)back in2 maya
But i have no mesh there (Camera...
Posted By cube On 02-04-2003 | Views: 1,088 Replies: 2
Please Save me Time Sum1
When Rendering out my scene...
Why do i get my Camera1 scene but also the Perspective view scene files saved in my images folder
This is good sometimes but not always...
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