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Search: Posts Made By: jammer_unknown
Posted By jammer_unknown On 03-03-2009 | Views: 4,092 Replies: 6
Hi Cherone,

Regarding that line/seam down the middle, The normals had been softened, indeed for the entire model. Still not sure what it was. I re-merged the vertices again but with a wider...
Posted By jammer_unknown On 02-03-2009 | Views: 4,092 Replies: 6
Hey bluemana,

Yes that would work, I've tried it before, but does having more materials result in longer render times? Especially when you have 2 or 3 2048 textures? This is definitely another...
Posted By jammer_unknown On 28-02-2009 | Views: 4,092 Replies: 6
Nevermind guys, aparently, there is NO easy way of adressing this problem due to the nature of Maya's UVs. Aparently games companies adress this by getting one of their engineers to create some...
Posted By jammer_unknown On 13-02-2009 | Views: 4,092 Replies: 6
Hello,

Wondering if anyone can help me with this. Basically, I've cut my model in half and only uv mapped that half to save texture space, with the intention of mirroring it once textured and...
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