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Posted By karen On 02-04-2005 | Views: 10,470 Replies: 89
Good job - this model has really progressed!!

Here's my critique: The abdomen overlaps the front of the leg muscles a little too much (you should get more of a V shape than a U). From this...
Posted By karen On 28-08-2004 | Views: 4,091 Replies: 40
looking good - one crit > the bones in the wings look like they indent instead of stick out...
Posted By karen On 11-06-2004 | Views: 40,408 Replies: 247
wow - looking amazing...just wondering what's up with the stems that seem to be overlapping the arms. Also, it's a little hard to distinguish between the eyes and the glass frames of the goggles...
Posted By karen On 25-05-2004 | Views: 4,375 Replies: 39
Just an idea - you may want to check out some paint effects feathers...maybe just a few for a tail or something. Pretty simple, quick and effective!
Posted By karen On 07-11-2003 | Views: 1,603 Replies: 2
alright...I'm going to give this challenge a shot...Saruman as a mob boss...he'll have some sort of staff/cane and lots of gold jewelry...I'll post some sketches by the end of the day!!!
Posted By karen On 06-11-2003 | Views: 6,908 Replies: 42
ok...this one would be fun...how about Saruman as a mob boss?...does this fit in the rules? (I don't have to choose a particular gangstar do I?)
Posted By karen On 05-11-2003 | Views: 6,908 Replies: 42
brainstorming and have a question - can I use the Dark Crystal? I was thinking of doing either Gandalf as a mystic or Saruman as a skeksis. Since it is still a fantasy genre, I wasn't sure if this...
Posted By karen On 30-08-2003 | Views: 2,833 Replies: 23
i'd just like to say that my tail is between my legs...sorry vectorman for not participating in the last round...i won the previous two rounds by default (because my partner didn't do...
Posted By karen On 15-08-2003 | Views: 2,048 Replies: 10
ok - here's what I have so far...I didn't get as far as I would have liked to...
Posted By karen On 13-08-2003 | Views: 2,048 Replies: 10
btw - i'm planning on arranging a still life for the final render
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