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Posted By Matic666 On 11-05-2004 | Views: 2,174 Replies: 11
Yep Maya does that.... bug or something stupid.... I think Maya 6.0 solve this problem....
Posted By Matic666 On 10-05-2004 | Views: 2,849 Replies: 3
Forum: Maya Modeling
I reccomend you to use BPT_bevel. It can be downloaded from http://www.highend3d.com.
Posted By Matic666 On 10-05-2004 | Views: 2,131 Replies: 3
Source and target mesh MUST have the same name. Same goes to joint names.
Posted By Matic666 On 10-05-2004 | Views: 990 Replies: 1
Forum: Animation
Select the keys, just like you did it then press shift+MMB and drag, just make sure that you are in the "move mode" (press w before doing it)
Posted By Matic666 On 10-05-2004 | Views: 1,975 Replies: 10
OMG, just use Skin->EditSmoothSkin->PaintWeightsool and paint-off unwanted weights. Use magic F1 key to find out how..
Posted By Matic666 On 07-05-2004 | Views: 4,303 Replies: 14
There are a few things you should know about merging edges:
- Edges must be open. I recomend you to go to Display-Custom polygon options and check "Higlight Border edges" and put Border width value...
Showing results 1 to 6 of 6