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Posted By jimgreenslade On 31-01-2003 | Views: 849 Replies: 3
nice one
Posted By jimgreenslade On 30-01-2003 | Views: 849 Replies: 3
I'm being lazy I know, but what combination of shaders and textures is the quickest way of creating an ultra realistic silver/chrome "look"...

Cheers...

Oh, and why do most raytraced shadows...
Posted By jimgreenslade On 20-01-2003 | Views: 1,494 Replies: 8
Forum: Maya Modeling
Eventually I setled for attaching the two horizontally alligned surfaces together and then filleting the two vertical ones to the top and bottom of the attached surface...
Posted By jimgreenslade On 16-01-2003 | Views: 1,387 Replies: 2
Cheers. I'll check it out
Posted By jimgreenslade On 16-01-2003 | Views: 1,387 Replies: 2
Has anyone got any idea on how I could create a water fountain using both particles and soft bodies to interact together and create jets of water that fly into the air and then create splashes and...
Posted By jimgreenslade On 15-01-2003 | Views: 1,494 Replies: 8
Forum: Maya Modeling
thanks for your help. I'll give it a go...
Posted By jimgreenslade On 15-01-2003 | Views: 4,574 Replies: 4
actually, I think I need to apply a field such as air or turbulence to the particles themselves and then the field will do the damage...
Posted By jimgreenslade On 15-01-2003 | Views: 1,528 Replies: 3
yep...
Posted By jimgreenslade On 15-01-2003 | Views: 1,494 Replies: 8
Forum: Maya Modeling
and then what?
Posted By jimgreenslade On 15-01-2003 | Views: 1,494 Replies: 8
Forum: Maya Modeling
My problem is that I want to 'smoothly' join together all the four ends as shown below. However, when I lofted, attached surfaces, stitched etc, the result was always messy, with tubes flying all...
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