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Posted By dzcube On 03-02-2010 | Views: 1,419 Replies: 5
Forum: Maya Modeling
alright,

deformers it is... never worked with them before. are there any tips or tricks essential to working with them?

thanks!
Posted By dzcube On 01-02-2010 | Views: 1,419 Replies: 5
Forum: Maya Modeling
oh, here is the physical model and what i've tried to do
Posted By dzcube On 01-02-2010 | Views: 1,419 Replies: 5
Forum: Maya Modeling
hello all,

i'm having some issue with this shape. trying to model it as a poly.

so far, i've gone about it by creating surfaces to cut away from the different profiles. its pretty messy.
...
Posted By dzcube On 12-01-2010 | Views: 2,565 Replies: 1
Forum: Maya Modeling
hello everyone,

i got a pretty basic structure i'm trying to work out.

i'm modeling bent steel frame with a pipe connected at the top as shown.
...
Posted By dzcube On 21-12-2009 | Views: 5,492 Replies: 28
Forum: Maya Modeling
its one image with 2 curves. i cut and pasted both the images onto 1...

let me know if you still don't see it
Posted By dzcube On 21-12-2009 | Views: 5,492 Replies: 28
Forum: Maya Modeling
also, after close review, i discovered another subtle issue.

you recommended building curves for curvature first, THEN for unison.

i noticed that when i rebuild my curve for curvature, the...
Posted By dzcube On 20-12-2009 | Views: 5,492 Replies: 28
Forum: Maya Modeling
exquisite stuff.

i figured out what the issue with the snapping was.

if i want to move a face, i select the face. i then go into curve snapping mode.

gesturing over an edge while...
Posted By dzcube On 17-12-2009 | Views: 5,492 Replies: 28
Forum: Maya Modeling
excellent,

so.... rebuilding with curvature, thats purely to create the minimum number of CV's right?

what if you forget to do that, but still rebuild it uniformly?


also, at around 9.47 in...
Posted By dzcube On 17-12-2009 | Views: 5,492 Replies: 28
Forum: Maya Modeling
ctbram,

the tutorial was perfect. i had no issues following and i got going pretty smoothly.

i've watched many tutorials, and having a voice walk through is crucial. it makes things so much...
Posted By dzcube On 17-12-2009 | Views: 5,492 Replies: 28
Forum: Maya Modeling
you are the man. :bow:

you rebuild your curves. i hadn't thought of that.

is there any major difference to setting your loft tessellation controls to x number of U's which gives the resulting...
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