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Forum: Maya Basics & Newbie Lounge 26-07-2021, 06:10 PM
Replies: 13
Views: 3,526
Posted By ckyuk
Thanks for tanking the time to reply Yuelao....

Thanks for tanking the time to reply Yuelao. However I'm not sure how you can across this post as it was 18 years ago when I posted this and have since bought, used, sold that Wacom and moved on to...
Forum: Board Questions & Suggestions 18-04-2021, 11:37 AM
Replies: 0
Views: 3,319
Posted By ckyuk
Simply3dWorld?

Not sure where the correct place to ask this is, but as someone who used to play around in Alias Maya 4.5 as a teenager almost 20 years ago I've wondered back to SimplyMaya out of curiousity of how...
Forum: Lighting & Rendering 23-12-2012, 10:41 AM
Replies: 10
Views: 2,124
Posted By ckyuk
Sorry for hijacking the thread but can someone...

Sorry for hijacking the thread but can someone explain what the top attribute "cm 2 factor" does in this lens shader?
Forum: Lighting & Rendering 02-12-2012, 11:06 PM
Replies: 13
Views: 6,163
Posted By ckyuk
Thanks GecT it was the shadow depth that was...

Thanks GecT it was the shadow depth that was causing the issue with the shadows through the pepper shaker, seemed to of fixed that. Also stopped the sugar dispenser looking so blown out but want to...
Forum: Lighting & Rendering 01-12-2012, 11:15 AM
Replies: 13
Views: 6,163
Posted By ckyuk
Sorry I didn't reply for so long, had the week...

Sorry I didn't reply for so long, had the week without access to the internet. No there is not supposed to be water in any of the shakers, can you point out exactly where and what you think is wrong?
Forum: Lighting & Rendering 25-11-2012, 03:05 PM
Replies: 13
Views: 6,163
Posted By ckyuk
Your all going to have a good laugh now when I...

Your all going to have a good laugh now when I tell you what fixed it :P We were all looking far to deep into it and missed out one very important aspect. I had visible in refraction's turned off on...
Forum: Lighting & Rendering 25-11-2012, 12:57 PM
Replies: 13
Views: 6,163
Posted By ckyuk
Had another play but still getting similar...

Had another play but still getting similar problems the glass material is now the mia_material_x Thick glass preset with the exception of the black on on the right that is the dielectric material. As...
Forum: Lighting & Rendering 25-11-2012, 01:01 AM
Replies: 13
Views: 6,163
Posted By ckyuk
Glass Refractions

This may be very basic as I don't know much about raytracing, its a fairly new topic for me. But I've started texturing/lighting a scene this evening and having problems getting good refraction's....
Forum: Maya Modeling 24-11-2012, 12:07 AM
Replies: 6
Views: 3,363
Posted By ckyuk
I drew a few curves, rebuilt them to get them...

I drew a few curves, rebuilt them to get them nice and even and then used them in a different way to bi-rail the bath tub then convert to poly and merge the verts down the middle of the two pieces.
Forum: Work In Progress 23-11-2012, 08:53 PM
Replies: 21
Views: 9,448
Posted By ckyuk
Thanks for the video. I really like videos like...

Thanks for the video. I really like videos like this, especially the first one with the bend deformer that concentrate on showing us processes and explaining why rather than just a rush through some...
Forum: Work In Progress 01-11-2012, 08:56 PM
Replies: 16
Views: 4,195
Posted By ckyuk
I have a Zbrush license, brought it years ago on...

I have a Zbrush license, brought it years ago on version 2. Installed it and opened it once before going "This isn't like maya how the hell do I do this!" and never opening it again :P I then...
Forum: Work In Progress 31-10-2012, 08:59 PM
Replies: 16
Views: 4,195
Posted By ckyuk
Is been so long since I've used maya I didn't...

Is been so long since I've used maya I didn't even realise it had its own hair system :D
Forum: Work In Progress 30-10-2012, 11:27 PM
Replies: 16
Views: 4,195
Posted By ckyuk
Tried to model a little more definition to...

Tried to model a little more definition to muscles and added a simple shader. Although I realise there is still alot of improvement needed on the model itself, I'd like to jump ahead of myself a...
Forum: Work In Progress 29-10-2012, 07:35 PM
Replies: 16
Views: 4,195
Posted By ckyuk
Only issue with that is I have no clue about...

Only issue with that is I have no clue about Zbrush :P
Forum: Work In Progress 28-10-2012, 09:13 AM
Replies: 23
Views: 3,294
Posted By ckyuk
The only reason I can think of that would cause...

The only reason I can think of that would cause it to change the number your putting in is if your trying to enter a number in one of the regions that is higher than the first number in the next...
Forum: Work In Progress 28-10-2012, 09:07 AM
Replies: 16
Views: 4,195
Posted By ckyuk
Tried to tidy up the area around the mouth and...

Tried to tidy up the area around the mouth and added some hands and feet this morning. Ignore the tri's in the mesh its just how maya vector rendered it out (was mucking around trying new settings),...
Forum: Work In Progress 27-10-2012, 07:12 PM
Replies: 16
Views: 4,195
Posted By ckyuk
Ok so after that I didn't go fix the...

Ok so after that I didn't go fix the shoulder/arms issues and instead got a little carried away and modeled her head. However as you can see I have loads of excess edges streaming from the edge of...
Forum: Work In Progress 27-10-2012, 03:31 PM
Replies: 23
Views: 3,294
Posted By ckyuk
Decided to open maya and have a play to see if I...

Decided to open maya and have a play to see if I can help you. Found this and think it is what your looking for. Want to go to your spotlight attributes and enable decay regions. These don't control...
Forum: Work In Progress 27-10-2012, 02:32 PM
Replies: 16
Views: 4,195
Posted By ckyuk
Hey guys. Thanks for the comments Bullet1968. I'm...

Hey guys. Thanks for the comments Bullet1968. I'm not too worried about the legs yet as haven't given them too much attention yet. However thanks for pointing out the shoulder on a second look your...
Forum: Work In Progress 27-10-2012, 08:12 AM
Replies: 16
Views: 4,195
Posted By ckyuk
Cheers Kurt. I'll have a move around to try to...

Cheers Kurt. I'll have a move around to try to match the sort of topology you have in that chest when I get back from work tonight. This whole issue of getting correct topology and edge loops, is it...
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