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Posted By frippz On 05-07-2005 | Views: 1,009 Replies: 1
Nevermind. I managed to achieve the desired result by creating my own rampshaders and rendering with Mental ray. ;)
Posted By frippz On 30-06-2005 | Views: 1,009 Replies: 1
Hope this is the right forum. Anyways, I'm using CellShader 3.0 for win32 (by Provide3D) in order to get a more toon-like look. However, some parts of my animation isn't showing up as clearly as I...
Posted By frippz On 18-04-2005 | Views: 1,840 Replies: 3
Any suggestions at all?
Posted By frippz On 12-04-2005 | Views: 1,840 Replies: 3
That won't work, I'm afraid. I tried it, but Maya says that it cannot delete border edges.
Posted By frippz On 12-04-2005 | Views: 1,840 Replies: 3
I'm modeling a house that will be rendered with Maya Vector. As you can see from the screenshots, I will be rendering with outlines too give it a drawing/cartoon like look. But some edges are not...
Posted By frippz On 07-04-2005 | Views: 1,928 Replies: 8
Ok, I'm doing the contrain parent attempt right now and it seems to be working. :)

I'll let you all know how it ends. ;)
Posted By frippz On 23-03-2005 | Views: 1,928 Replies: 8
Thank you for all your replies in this matter. ;)

The reason that I chose to use geo for the letters is that I will be rendering these blocks in Maya Vector for a Flash animation. I wasn't really...
Posted By frippz On 22-03-2005 | Views: 1,928 Replies: 8
I'm using Maya 6.0. Lattices huh? Sound like a damn fine idea and my heart filled with joy once you I read it!

I will give it a try! Thanks! :D
Posted By frippz On 22-03-2005 | Views: 1,928 Replies: 8
Got another problem once again. :D

I'm modelling a set of block with letters on them for a flash movie. So instead of using texturing I modelled the letters directly on the blocks. Basically i...
Posted By frippz On 22-03-2005 | Views: 5,091 Replies: 6
Forum: Maya Modeling
Thank you for all your replies. Seems that in the end, we decided to use the models as they are since the rounded corners wouldn't show. ;)
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