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Posted By vladimirjp On 23-01-2007 | Views: 349,501 Replies: 229
are you joking? its obvious its a poly smooth. come on... u dont get points fpr mesh density hehe.
Posted By vladimirjp On 23-01-2007 | Views: 349,501 Replies: 229
pretty nice model.
the area near the eyes look a bit cluttered.

can we also post only base mesh wires.

its hard to read edge flow on a smoothed model in maya.
Posted By vladimirjp On 22-01-2007 | Views: 349,501 Replies: 229
yup. its done in xsi.
Posted By vladimirjp On 22-01-2007 | Views: 349,501 Replies: 229
for a while now.
:blush:
Posted By vladimirjp On 20-01-2007 | Views: 349,501 Replies: 229
ears are always a pain to stitch.
i dont even bother paying attention to the topology in ears anymore. as long as it looks good. if it were me i would eliminate a lot of those edges that are so...
Posted By vladimirjp On 06-01-2007 | Views: 349,501 Replies: 229
might as well post this.
this thing helped me out a lot when i was learning to model humanoid heads. its a great ref for clean and rigging-friendly face modeling
Posted By vladimirjp On 02-01-2007 | Views: 349,501 Replies: 229
cool man.
this shtread might motivate me to model again, i havent done that in months. :)
ill probably make something like a cartoony guy.
Posted By vladimirjp On 02-01-2007 | Views: 349,501 Replies: 229
sure its possible. but not worth having.
but its best to place them in areas that dont deform much or in areas that naturally collapse on themselves like corner of the nosewhere the nostrils are. ...
Posted By vladimirjp On 02-01-2007 | Views: 349,501 Replies: 229
nice base mesh Jay.

but i personally shy away from poles [5 faces sharing a single vert]
rigging it is sometimes fustrating; trying to equaly distribute weights accross 5 faces. thats a main...
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