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Posted By 9krausec On 11-11-2016 | Views: 3,983 Replies: 3
Got it working... I'm not happy with what I had to do though.

I modified the path so it looped around three times as opposed to one solid loop. this allowed me to get one revolution out of the...
Posted By 9krausec On 11-11-2016 | Views: 3,983 Replies: 3
I believe I've already attempted your suggestion. If you'd like to take a look at the scene file you can download it below-

Maya 2016 Binary file. I'm also sending this off to some friends with...
Posted By 9krausec On 10-11-2016 | Views: 3,983 Replies: 3
Hello!

I did some brief searching on this forum for an answer as well as trail and error now for about 3 hours and I'm in need of some assistance.

Making an auto belt and the flow path object...
Posted By 9krausec On 22-03-2016 | Views: 3,033 Replies: 1
UPDATE: I had a friend import the .FBX inside of 3ds and do the ol' box trick to it... It worked a charm.

I tried doing that inside of Maya (making a box, combining the box to the bad geo,...
Posted By 9krausec On 22-03-2016 | Views: 3,033 Replies: 1
Hey guys. I'm in need of some help on a project. Part of the project involves a pipe being built up (want to use a ramp to sweet across the surface of the pipe to drive opacity so it fades in).
...
Posted By 9krausec On 12-02-2016 | Views: 1,877 Replies: 0
I think there might be some compatibility with Maya's native water texture and Vray. It renders simply as noise when placed in the diffuse of a VrayMtl when it should render as a ripple. Could...
Posted By 9krausec On 05-10-2015 | Views: 2,727 Replies: 2
Hey all,

Short: How do I organize materials so that only the last node of the shader trees are visible?

Long:

So I did end up implementing this setup in some of my material creation...
Posted By 9krausec On 25-09-2015 | Views: 2,727 Replies: 2
So that produces the attached image. It looks pretty plastic-like to me. I've also started using the GGX BDRF which I find interesting. Need to learn more about it to know exactly what I'm doing, but...
Posted By 9krausec On 25-09-2015 | Views: 2,727 Replies: 2
Hey all,

I was wondering if the below material node tree made sense? I've been playing around with a way to develop basic materials (plastic, polyurethane) and this is what I have so far...
Posted By 9krausec On 08-09-2015 | Views: 12,464 Replies: 16
Thanks for the offer David. Sorry it took me so long to get back to you! I've been running around (lady has got me going to weddings and I'm leaving tomorrow morning early for a road trip to...
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