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Posted By phonk On 15-12-2009 | Views: 3,667 Replies: 18
wo
that's some pretty mechBeast dude! You're gonna animate this puppy aswell?

keep it up!
Posted By phonk On 26-05-2009 | Views: 1,529 Replies: 6
no. 3
Posted By phonk On 26-05-2009 | Views: 1,529 Replies: 6
two additions:
Posted By phonk On 26-05-2009 | Views: 1,529 Replies: 6
thank you!
that's the best man, to be able to inspire!
The way I came up with this is actually my preferred way of working with 3D and 2D. Mostly intuitive, expressionistic. Sort of start without a...
Posted By phonk On 25-05-2009 | Views: 1,529 Replies: 6
Hello,
Just came back from a long trip, and got some crazy inspiration. I actually did this kinda stuff back in artschool, where I studied sculpture. There I welded all kinds of scrapmetal together,...
Posted By phonk On 18-02-2009 | Views: 8,082 Replies: 5
OK!
I made the sphere an nCloth object and increased the rigidity, and it works sweet! Seems that creating a passive collider and then attach gravity to it automatically makes it a regular...
Posted By phonk On 18-02-2009 | Views: 8,082 Replies: 5
Thank you,
I lowered the mass of the sphere quite a bit...
And I tried playing around with thickness, ridgity, stretch resistance of the cloth, but still penetrates... Should I just go for...
Posted By phonk On 18-02-2009 | Views: 8,082 Replies: 5
I'm trying a fairly simple thing (so I thought); drop a sphere onto a piece of cloth, which is constraint at it's outer edges.. Butg the sphere doesn't seem to react to the cloth-object (I made the...
Posted By phonk On 30-10-2008 | Views: 1,929 Replies: 0
Hi there,
I'm doing a little simulation of a rope attached to an object. So far so good: Using hair I attached the follicle to the object, and made this object an active rigid body, everything...
Posted By phonk On 17-04-2008 | Views: 1,544 Replies: 1
Forum: Programming
got it!!
Googled a bit and found this script:

int $frameOffset = 3;
int $currentFrame = `currentTime -q`;

for ($i=1; $i<=300; $i++)
{
int $currentOffset = $currentFrame - ($frameOffset*$i);...
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