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headbox
July/Aug normal :: headbox
Posted By
headbox
On 05-08-2005 | Views: 2,140 Replies: 10
Forum:
Previous Challenges (Archives)
more texture/bump work. I think this is all I will do since the scene will be dark.
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July/Aug normal :: headbox
Posted By
headbox
On 05-08-2005 | Views: 2,140 Replies: 10
Forum:
Previous Challenges (Archives)
I altered my monster and spent a few minutes on a texture...
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July/Aug normal :: headbox
Posted By
headbox
On 03-08-2005 | Views: 2,140 Replies: 10
Forum:
Previous Challenges (Archives)
only minimal texturing and lighting so far... I have not had much tome to work on this lately.
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July/Aug normal :: headbox
Posted By
headbox
On 22-07-2005 | Views: 2,140 Replies: 10
Forum:
Previous Challenges (Archives)
monster model- bind pose, no textures, teeth, etc.
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July/Aug normal :: headbox
Posted By
headbox
On 11-07-2005 | Views: 2,140 Replies: 10
Forum:
Previous Challenges (Archives)
Here's my concept sketch for a monster under the bed. I'll be making it in Maya.
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mar/apr - n00b - headbox
Posted By
headbox
On 05-04-2005 | Views: 1,716 Replies: 14
Forum:
Previous Challenges (Archives)
I am done modeling and will add the rest of the detail with textures and bump maps. Thanks for the comments everyone...
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March/April - Normal - Caligraphics
Posted By
headbox
On 05-04-2005 | Views: 9,783 Replies: 95
Forum:
Previous Challenges (Archives)
how do you get the ground plane to blend with the horizon so there is no visible edge?
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mar/apr - n00b - headbox
Posted By
headbox
On 04-04-2005 | Views: 1,716 Replies: 14
Forum:
Previous Challenges (Archives)
a little progress...
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mar/apr - n00b - headbox
Posted By
headbox
On 03-04-2005 | Views: 1,716 Replies: 14
Forum:
Previous Challenges (Archives)
first post - first contest
concept drawing for robot designed to break down enemy defenses like fences, doors, etc.
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Showing results 1 to 9 of 9