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Posted By rallan On 29-04-2004 | Views: 1,637 Replies: 0
Being a complete newbie to MAYA and the 3D world in general I have a few issues with my first ever character rig. The main problem being that the pivot point of my eye surface seems to stay in its...
Posted By rallan On 01-04-2004 | Views: 4,224 Replies: 7
Looks like it was the deformation order that was causing all of the problems. I had initially tried to move it before the skin cluster in the input lists but that didn't solve it since I hadn't...
Posted By rallan On 27-03-2004 | Views: 4,224 Replies: 7
Well my solution only worked with one animation and iam back at square one. Will try the deformation order (from the input list) to see if that works. Incidently I hadn't deleted the history nor...
Posted By rallan On 26-03-2004 | Views: 4,224 Replies: 7
thanks kurt - i just did a wee test there and got it working by duplicating the head in world space and then deleting the target surfaces once the blend shapes were applied - seems to work fine,...
Posted By rallan On 26-03-2004 | Views: 4,224 Replies: 7
I wonder if anyone can help me. I am new to Maya and experiencing some problems when attching a blend shape surface to my character rig.

I have a character all rigged up and Iam now creating the...
Posted By rallan On 26-03-2004 | Views: 2,921 Replies: 1
I wonder if anyone can help me. I am new to Maya and experiencing some problems when attching a blend shape surface to my character rig.

I have a character all rigged up and Iam now creating the...
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