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Posted By unready On 22-06-2015 | Views: 11,125 Replies: 4
The reason are blendshapes on the head. I might to extensive modifications on the torso in the future, and having head and torso separated saves me from a lot of potential headaches. Thanks for your...
Posted By unready On 16-06-2015 | Views: 11,125 Replies: 4
Hey guys! My first post on this forum, glad to be here!

I have a problem with the 'average vertex normal' command.

I have a human mesh, separated into two parts - head and torso.

On the edge...
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