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Posted By Pyrus On 01-03-2006 | Views: 17,266 Replies: 146
Well, now all details are lifted up through FG/GI, gosh, J, it's great great great :eek:

Post applying the occlusion pass or relying on the one simulated through FG ?
(asking cause this pass...
Posted By Pyrus On 28-02-2006 | Views: 27,583 Replies: 174
http://les-smileys.com/smiley/Panneaux/yaissev.gif T1ck

Apart from these details on some hairs and tongue color, ow that's all amazing man :bow:

And really, his look is just, ... living.

ps...
Posted By Pyrus On 25-02-2006 | Views: 17,266 Replies: 146
Woaw J, it's amazing.

I believe you learned tons with such a great result.
:bow: , the model is, to my opinion, a huge challenge already you're dealing with pretty wonderfully. Obvious, isn't it...
Posted By Pyrus On 25-02-2006 | Views: 27,583 Replies: 174
Hi T1ck, gone for a while, came back, and you're deepely in with it already.
Cool looking. Last one looks a bit like a dusty teddy cause of shadow casting but I like the toiuch of it though hehe:) ...
Posted By Pyrus On 13-02-2006 | Views: 27,583 Replies: 174
Hey t1ck,


Got smthg for ya (and myself hehehe).
Well, it's in french but having some visual idea of the base process is a good starting point ;)

http://www.magikland.net/tuto/shave_tuto.avi...
Posted By Pyrus On 12-02-2006 | Views: 27,583 Replies: 174
Hey tick, a nice jaw-gum-teeth work so far dude.

About fur, I would suggest maybe trying the amazing Shave and a Haircut from Joe Alter in place of PFX. There are trials for every Maya 6>7...
Posted By Pyrus On 11-02-2006 | Views: 855 Replies: 1
Hi Pixel,

all you have to do is go in the Hypershade, select your base misss_fast_skin shader, and display "output & input connections". If you set it correctly so far, there should be a...
Posted By Pyrus On 31-01-2006 | Views: 13,282 Replies: 103
Heheheh I guess all's been said already.

I hesitated long time between B and C (cause I liked the general exposure with bright areas on top in C) , but as you'll surely add some tiny sun strikes...
Posted By Pyrus On 30-01-2006 | Views: 1,305 Replies: 9
When searching for FG/GI ressources, I found that step by step guide. It's about importing a solidworks model in fact, but scroll down a bit, and there's a comprehensive guide for HDRI.

Well,...
Posted By Pyrus On 29-01-2006 | Views: 43,789 Replies: 378
Geeeeh, nice cam choice Jay :)


Hi Mac FLeury,


yes, raising top lip is great way to the attitude you want :attn:
Maybe a bit more irregular. One lip's side more than the other.
Maybe the...
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