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Posted By Scraggy_dog On 13-10-2007 | Views: 539 Replies: 0
Hi,
Never mind......

Thanks & Regards Scraggy
Posted By Scraggy_dog On 23-09-2007 | Views: 841 Replies: 0
Sorry - I messed up and cannot delete..oops


Scraggy
Posted By Scraggy_dog On 22-09-2007 | Views: 969 Replies: 2
Hi,
Thanks for that, so simple....Just tried and it works fine
without much tweaking.


(BTW - Just noticed you are local, so if you are at the Autodesk
'doo' on Wednesday at...
Posted By Scraggy_dog On 22-09-2007 | Views: 969 Replies: 2
Hi,
I'be been away from site a long while but would love to come back and try a competition, I was playing around tonight and got stuck.....

The problem i'm having is - I have a...
Posted By Scraggy_dog On 25-08-2006 | Views: 1,023 Replies: 0
Hi,
Have been away for Maya awhile and it seems like I cannot re-download the Mike McKinley Rigging tutorials.

I paid for them and am wondering if I can't get back to them because they...
Posted By Scraggy_dog On 03-09-2005 | Views: 1,531 Replies: 0
Hi,
Hope I can explain this properly, here goes...
I made a simple model "soda" can from a revolved C.V. curve and then used "detach surfaces" to separate into 3 separate areas to make...
Posted By Scraggy_dog On 24-06-2005 | Views: 4,673 Replies: 4
Hi, Thanks a lot, but to be honest if I can't make the shader I need & do it myself.
Then Highend is the first place I go. (and some obscuer ones too)
If you would like them plz PM me.

your...
Posted By Scraggy_dog On 24-06-2005 | Views: 4,673 Replies: 4
Been there, done that, nothing :headbang:

So I would like to know how...

Scraggy
Posted By Scraggy_dog On 24-06-2005 | Views: 4,673 Replies: 4
Hi,
I'm trying to create a syringe model in Maya and am struggling trying to recreate the shaders.
To get Plastic type materials, do I use a blinn with the reflectons down or a Phong or...
Showing results 1 to 10 of 158