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Posted By christobal On 21-11-2003 | Views: 6,328 Replies: 2
Forum: Animation
Cheers.
Yea, that seems to work if there's only one turn, but if I want to make another turn after, the pivot dont move back to it's previous
keyframe instead the turn will be from the last keyed...
Posted By christobal On 21-11-2003 | Views: 6,328 Replies: 2
Forum: Animation
Does anyone know if there's a way to have the character riggs group nodes pivot point follow the character. :confused:
I've grouped all the control objects and IK's so I can move the character and...
Posted By christobal On 13-11-2003 | Views: 1,863 Replies: 1
Forum: Animation
Hi!
Just rigged my first character (hunanoid) and skinned it.
I'v made a group node for everything to be able to move
the character anywhere I want and apply a walkcycle for.ex.
The problem is...
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