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Posted By megura On 22-10-2006 | Views: 5,424 Replies: 1
Hey I want to know if it is possible to import keyframes from another file?

The thing is.. I'd like to import some animation I did from a previous saved version. The previous version and the...
Posted By megura On 16-10-2006 | Views: 2,518 Replies: 2
Forum: Animation
Hey Thanks, but i managed to work it out. I didn't even know you could turn off IKs.. =S

I'll post this up for the benefit of other newbies... to show that it's not the end of the world when you...
Posted By megura On 07-10-2006 | Views: 2,518 Replies: 2
Forum: Animation
Hi, I read that you can make a blendshape without duplicating from the original model.
I've already skinned a model and found that I can't detach a bit of skin and reattach it because it asks me to...
Posted By megura On 06-10-2006 | Views: 1,446 Replies: 0
I have a head and separate surfaces for: left brow, right brow, left eyelid, right eyelid. They are all grouped together and called 'head'. These surfaces are also controlled by the skeleton and they...
Posted By megura On 06-10-2006 | Views: 2,278 Replies: 2
from experience.. yes it will. blendshapes first.
Posted By megura On 03-10-2006 | Views: 1,042 Replies: 1
Okay. This is really weird. I have applied blendshapes to my poly (the head surface) for facial expressions. And because of some stuffups (which involved the head not moving with the body when I...
Posted By megura On 23-09-2006 | Views: 1,908 Replies: 0
Okay. So I have a whole model.. but with separate surfaces. I want to create a series of blend shapes for the head. So i created one and deformed some vertices to try. But when i MMD, the original...
Posted By megura On 15-09-2006 | Views: 2,814 Replies: 2
Okay, so other people have had a similar problem I take it?

Well get this, right: My previous Playbasts were with a Smooth model. I Playblasted with a proxy model and it totally worked! How...
Posted By megura On 15-09-2006 | Views: 2,814 Replies: 2
I have a basic walk cycle going- it's three steps over 34 frames. I've applied post-infinity and I playblasted the animation over 100 frames or so.

Trouble is, the playblast only shows those...
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