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Posted By R4PTOR On 18-03-2012 | Views: 3,783 Replies: 1
First attempt at modelling a character, for my character modelling class. It's meant to be a very muscled/masculine female. Trying to do it fairly low poly and have removed some geometry since...
Posted By R4PTOR On 21-06-2011 | Views: 5,079 Replies: 12
On a different monitor now, I definitely see what you mean. Will have to attack it in PS more. My monitor at home is an old CRT and is slowly dying...

Cheers for the input.
Posted By R4PTOR On 20-06-2011 | Views: 5,079 Replies: 12
Here it is in it's final scene. :D

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Posted By R4PTOR On 19-06-2011 | Views: 5,079 Replies: 12
Yeah, that's not the background it's going in. It'll be put into a scene using the "Use Background" shader.
Posted By R4PTOR On 18-06-2011 | Views: 10,481 Replies: 9
Forum: Finished Work
"Thank you Homebuyer man!"

Haha, love it. Everything looks pretty darn professional. :)
Posted By R4PTOR On 18-06-2011 | Views: 5,079 Replies: 12
Took a while... Here it is textured in a quick HDRI lit scene. Now just to do my final image with it.

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Edit: Forgot to add, cheers to this free Friday tutorial for the chain....
Posted By R4PTOR On 18-06-2011 | Views: 3,014 Replies: 3
Got the displacement map via Zbrush 4. I'm fairly certain that it was because I merged the mesh to rotate everything together in the first image and I hadn't done it in the second. It's not a big...
Posted By R4PTOR On 18-06-2011 | Views: 3,014 Replies: 3
I have this problem, you see both of these images are using the same displacement map and UV layout and... well... just about everything. But, obviously, something is clearly wrong. Anyone able to...
Posted By R4PTOR On 26-05-2011 | Views: 3,696 Replies: 0
Forum: Finished Work
First attempt at having a 3D model with a 2D background. The model and texturing is all my work though the "No Raptors" logo on the plane is recreated from the xkcd store....
Posted By R4PTOR On 02-05-2011 | Views: 5,079 Replies: 12
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Now I just need to eventually texture it properly... Yay.
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