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Posted By delesh On 26-07-2010 | Views: 10,759 Replies: 2
Forum: Maya Modeling
thanks dave for responding.

i was able to solve my problem in a efficient way by not caring about vertex number order at all. instead i did all i wanted to do for laying out uvs on a copy of my...
Posted By delesh On 24-07-2010 | Views: 10,759 Replies: 2
Forum: Maya Modeling
hello everyone.

i need to find a way to transfer the order of vertex numbers from one object to antoher.
they have identical topology and size etc. so everthing is the same.only that the vertex...
Posted By delesh On 29-09-2007 | Views: 1,744 Replies: 4
thanks that was the excact problem!
i started a tutorial early this year but did not get very far. now as you mentioned the problem i remembered that at the beginning of this tutorial i followed...
Posted By delesh On 29-09-2007 | Views: 1,744 Replies: 4
thank you
alright it works i can scale both cameras and lights in size.
but when i go create again the next one created
remains so supertiny each time that i see nothing in the viewport
only if...
Posted By delesh On 28-09-2007 | Views: 1,744 Replies: 4
i have a problem with displaying lights and cams
in the viewport of maya.
when i create a cam or a light first no symbol appears in the viewport
but when i extremely zoom in- i see they are there,...
Posted By delesh On 26-03-2007 | Views: 8,952 Replies: 6
i know this problem. if you cut faces on polys and extrude alot often large parts are doubled very strange problem i know too.
i think if you work excact when cutting, only hit edges select very...
Posted By delesh On 25-03-2007 | Views: 808 Replies: 2
i really apreciate your good advice. they way you described your idea for a sullution was excactely the case and solved the problem at once. thank you for this support if i can do something for you...
Posted By delesh On 24-03-2007 | Views: 808 Replies: 2
so i have some problem:
when i do subdivison on polys,
no matter if it is this poly proxy,subdivsions or CPS whenever i alter the low res cage the smooth hi-res mesh doesnt adapt when i drag those...
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