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Search: Posts Made By: lisa_ching
Posted By lisa_ching On 09-10-2005 | Views: 4,473 Replies: 9
Forum: Animation
you can do it in 3ds max. no idea about maya - would really like to know. should be quite a simple thing to do considering you can delete History anyway - so just keep half of it - shouldn't be a...
Posted By lisa_ching On 09-10-2005 | Views: 1,107 Replies: 1
anyone know how to use / apply an animated map as a texture?

I have a looping avi which I wanna apply to an object - it works for software render but can't get it to happen in mental ray...
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Posted By lisa_ching On 04-10-2005 | Views: 2,589 Replies: 7
Forum: Animation
don't think it matters what format
Posted By lisa_ching On 04-10-2005 | Views: 1,332 Replies: 1
Forum: Animation
Anyone know how to 'split' keys in the graph editor?

I have an animation for a character and I want to insert a hold at a particular frame - basically 'splitting' all the keys for all selected...
Posted By lisa_ching On 04-10-2005 | Views: 1,235 Replies: 4
Forum: Animation
just a thot

maybe you could export and import as an fbx file and there is an option for importing animation...
Posted By lisa_ching On 04-10-2005 | Views: 2,589 Replies: 7
Forum: Animation
i think you have to do it before binding (skinning) but even if you do it the other way round and can't get it to work properly you can always export the skin weight maps and re-import them back to...
Posted By lisa_ching On 04-10-2005 | Views: 1,325 Replies: 7
Forum: Animation
i guess you can just leave it if it's ok in smooth skin mode? since that's what really matters at rendering time ...

haven't really had that happen to me before tho...
Posted By lisa_ching On 03-10-2005 | Views: 1,325 Replies: 7
Forum: Animation
hi

you can apply smooth afterwards :)
Posted By lisa_ching On 30-09-2005 | Views: 1,166 Replies: 3
hi

i meant just apply smooth proxy to the base shape again... (redo, in other words!)

sorry if that didn't help utpal!

:)
Posted By lisa_ching On 28-09-2005 | Views: 1,166 Replies: 3
hi utpal

yes i would skin the proxy mesh, not the smooth. that's the whole idea of proxy skinning.

try using the hypergraph to reconnect the proxy mesh back to your smooth. Ctrl+drag the node...
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